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Steam News13 August 202510mo ago

Update # 7 - Blood Sins

Hey everyone! It’s been a little while since the last update—I’ve just wrapped up a very busy month, topped off by something incredible: my son was born a few days ago!

In this update5

Full notes

Full Blood Sins update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

3 fixes3 additions3 changes3 removals
  • UI and audio
  • Fixes
  • Gameplay
changed🔍 Exploration & UIIncreased exploration ray , allowing better detection of explored map.
added🔍 Exploration & UISafezone towers made slightly larger so players can now climb them properly.
changed🔍 Exploration & UI"Use" text and interaction targets are now hidden during dialogues.
removed🔍 Exploration & UIMinimap toggle is now disabled while the game is paused or during dialogues.
added🔍 Exploration & UIAdded a message prompt to skip cinematics .
changed🔍 Exploration & UIVarious UI improvements and internal project cleanup .

Blood Sins changes

changedIncreased exploration ray , allowing better detection of explored map.
addedSafezone towers made slightly larger so players can now climb them properly.
changed"Use" text and interaction targets are now hidden during dialogues.
removedMinimap toggle is now disabled while the game is paused or during dialogues.
addedAdded a message prompt to skip cinematics .

It’s been a little while since the last update—I’ve just wrapped up a very busy month, topped off by something incredible: my son was born a few days ago! 👶💙

I’m excited to get back into the swing of things and will be resuming regular updates for the game.

Also, a huge thank you to Frecuencia Gamer and the QA Team who have been actively testing the game and hunting down bugs. Your support means the world—especially as a solo dev, this kind of help makes a massive difference.

Thanks so much for your continued support and patience!

🛠️ Patch Notes – UI, Bug Fixes & Scene Logic

🔍 Exploration & UI

  • Increased exploration ray, allowing better detection of explored map.

  • Safezone towers made slightly larger so players can now climb them properly.

  • "Use" text and interaction targets are now hidden during dialogues.

  • Minimap toggle is now disabled while the game is paused or during dialogues.

  • Added a message prompt to skip cinematics.

  • Various UI improvements and internal project cleanup.

🧱 Environment & Scene Fixes

  • Fixed a bug that caused players to get stuck on towers.

  • Fixed invisible wall issues in both the Goron arena and Safezone.

  • Added pause validation during scene transitions to prevent glitches.

💬 Dialogue & Narrative

  • Rem is now deactivated correctly when forgiven by the player and exits the arena.

  • The"use" prompt no longer appears when chests are open.

🧾 Polish & Miscellaneous

  • Fixed inconsistencies in translations on the player death panel.

  • Disabled unnecessary data on the death panel for a cleaner UI.

Source

Steam News / 13 August 2025

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