Full notes
Full Blood Sins update
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What changed
- Fixes
- Gameplay
- Balance
- UI and audio
- Maps
- Compatibility
Blood Sins changes
Thanks to everyone who jumped into the game! Here’s what we’ve fixed in this first patch based on your reports and internal tests:
⚔️ Boss & Gameplay Fixes
Bosses now properly resist damage and effects at the start of encounters.
Fixed an issue where Rem would jump and then snap back to the starting point.
Rem is now immune to sound and damage right before roaring.
You no longer lose 100 gold when upgrading without selecting an item.
The spear was removed from the possible drops since is not ready yet.
Fixed an issue where you could beat the boss “Hope” twice.
Fixed bugs with Hope’s invisibility and expedition quest not working.
Fixed the Ravager not appearing due to conflicts with the Hope bossfight.
🎮 Controls & UI
Exiting the game using Y or Triangle no longer freezes the game.
“M” key now opens the map.
Controller support:
You can now open item info panels with the controller.
The death screen now responds to the controller.
You can now delete items using a controller.
🛠️ Systems & Menus
Save game info now correctly displays on the load screen.
Exploration percentage now updates correctly on the volcano.
Map items now set exploration to 100% as intended.
The sensitivity slider now applies changes immediately without needing to adjust other settings.
The idle sound from the portal now stops as it should.
Disabled mana regeneration.
Enabled base health regeneration.
🧭 Game World & Progression
Fixed gaps in Phase 9 that could trap players between rooms.
If you get knocked out in the Valhar arena, you now correctly return to the safe zone.
Fixed an issue where you could activate the final portal by defeating only one of the two bosses (Sith and Arthaz).
Selling items now works as individual units, not bundles.
Source
Changelog.gg summarizes and formats this update. How we read updates.
