In this update2
Full notes
Full Blood of the Alchemists update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Events
- Store
- Gameplay
- UI and audio
- Balance
Blood of the Alchemists changes
Fixes
Resolved an Issue causing the game to not launch properly
Resolved an issue with side-view battlers causing fatal game errors
Fixed an error where events outside of Hermon would repeat themselves
Minor Changes
Added all training weapons to Trakos, and Hermon shops.
Adjusted some enemy placements in battles
Fixed some spelling errors
Added some treasure to the Lafey Maze
Rewrote some dialogue for clarity
Added lights to the Hermon Sewer
Removed duplicate actors inside Lafey Manor
Fixed an issue with chimney clipping
Gave Father Theode a nameplate
Addressed an issue where a quest wouldn't complete
Addressed an issue where certain quest rewards wouldn't appear as claimed.
Addressed an issue where certain objectives wouldn't be marked as completed
Balancing
Made the Tempest take more music damage
Changed elemental attacks to deal magic damage instead of physical damage.
Increased the rate at which enemy attacks scale
Slightly increase enemy DEF scaling rates
Source
Changelog.gg summarizes and formats this update. How we read updates.
