Full notes
Full Blood, Fuel, Ammo & Speed update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
Blood, Fuel, Ammo & Speed changes
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BFAS v1.05
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# Note #
Other Modes will be unlocked after playing Tutorial once. Sorry for the inconvenience.
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[ Major Update ]
- HardCore Mode (= SpeedRun Mode)
- Agony Complex (= Infinite Mode)
[ World ]
- Lobby Lighting Adjustment
- Threat System Reworked
- D.Diamond Spawn Adjustment
- Demon Shrine Price Adjustment
[ Demons ]
- 10 Red Demons Added
- Max Health and Damage of Demons are rebalanced
[ Weapon Balance ]
- Projectile Collider Adjustment
- Shotgun Damage Increased
- Sniper Damage Increased
- Rocket Launcher Damage Increased
[ Others ]
- Sheol ( Area 01 ) Rendering Issue Fixed
- Sheol ( Area 01 ) Obstacle Collider Reworked
- Purgatory ( Area 03 ) Background Particle Optimization
- Enemy Texture Adjustment
- Player Hit Screen Adjustment
- Blood Decal Reworked
- D.Diamond Gain VFX Reworked
- Ammo Gain VFX Added
- Tutorial Arena Room Removed
- Display more decimals for Mouse Sensitivity
- Minor Fixes and Optimization
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X (twitter) : twitter.com/ExitusDev
X (twitter) : twitter.com/PLSRGRDN
Discord : discord.gg/Wk8r5eMqXU
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Source
Changelog.gg summarizes and formats this update. How we read updates.
