Full notes
Full Blood, Fuel, Ammo & Speed update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
- UI and audio
Blood, Fuel, Ammo & Speed changes
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Dev Comment
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Hello everyone, it's been a while.
It’s hard to believe that a whole year has passed since the release of BFAS. First and foremost, I want to say Thank you to everyone who played my game and supported me. Thank you so much!
Since the launch of BFAS, I’ve been incredibly busy. Unfortunately, I’ve run out of funds, so I’ve had to take on a day job. Balancing other work alongside game development has slowed down the process. But I still want to continue developing the games without giving up.
I'm sorry I couldn't communicate with you much, but by the end of the day, I’m often too exhausted to do anything else. If you’d like to talk about the game, feel free to reach out via Discord or Twitter! I'll contact you as soon as I check it.
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Frequently Asked Questions
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Optimization Issues
The main cause of frame drops has been identified as the blood decals. I’ve made some adjustments in this update, but since I don’t have access to a low-end PC for testing, it’s difficult to confirm performance improvements. To address this, I’ve added a Performance Mode option that allows players to disable decals. Additionally, until the optimization issues are fully resolved, I’ve decided to raise the minimum system requirements on the store page. I sincerely apologize for the inconvenience.
No more BFAS Updates?
Not at all! BFAS will continue to be updated! For how long? Forever. (Unless I decide to make BFAS 2.)
Are there any new projects in development?
Yes! I’m currently working on three projects:
DREAD WALKERS
P WORLD
AD MORTEM
P WORLD and AD MORTEM are tiny games, so they might be released within this year. More details will be revealed soon! All three projects already have their core gameplay loops completed, but they still need additional contents and polishing. I’m working hard, so please look forward to them!
I hope this update brings you an enjoyable experience. If you encounter any bugs or have any suggestions, feel free to DM me anytime!
Once again, I sincerely thank you all for playing. See you in the next update news!
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BFAS v1.5
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[ Major Update ]
- Engine Update
- Visual Overhaul
- 15 Achievements
- Progress Reset
- Hardcore mode Rebuild
- Weapon Rebalance
[ Detail ]
- Updated to Unity 6
- New Splash Screen
- Player Visual Updated
- Every Weapons Visual Updated
- Demon Core Visual Updated
- Enemy Projectile adjustment
- Demon Shrine HUD adjustment
- Shader adjustment
- Fog adjustment
- UI adjustment
- Gib fx adjustment
- Blood fx adjustment
- Progress Resetting Added (You can find in game Loby)
- Weapon Cooltime UI Added
- Weapon Main Weapons and Side Weapons are rebalanced
- Rifle projectile collider fix
- Shotgun projectile penetrates enemy
- Performance Mode Added
- 15 Achievements Added
- Launcher Icon updated
- Cursor updated
- Minor Fixes and Optimization
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X : twitter.com/ExitusDev
X : twitter.com/PLSRGRDN
Discord : discord.gg/Wk8r5eMqXU
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Source
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