Full notes
Full Blonsters update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Blonsters changes
Another small update to make some changes based on player feedback and to fix some bugs.
Gameplay:
Increased player base movement speed.
Updated enemy AI to respond quicker when spawning.
Updated flying enemies to move more after shooting.
Bug Fixes:
Fixed melee enemy pausing before attacking when close.
Removed secondary bind for dash that was causing errors when rebinding the F key.
Updated boss attacks that were failing to knock the player back resulting in excessive damage.
Source
Changelog.gg summarizes and formats this update. How we read updates.
