Full notes
Full Blockscape update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Maps
Blockscape changes
Hi!
I hope you are having a wonderful summer!
Highlights in this update:
Added warnings when you have unprocted ietms/model or when you are under attack.
Growth simulation
Soil turns into grass
Grass material grows short grass plants
Short grass plants grows into tall grass plants
Surfaces gets covered by snow when snow is falling
Optimized world editing in areas with many lights
Added credits screen
Added weapon slot to inventory ui player model
Mob level is now proportional to number of workers and distance from spawn
Full list of changes:
Make mobs into kinetic physics bodies.
Added weapon slot to player ui model to make it more clear.
Show real item for found items (need to rebuild vertexbuffers on the fly)
Building distance should be the same for disconnected chunks?!
Show state models in chat (found items)
Fixed grass plant texts
Fixed inventory lighting is too bright
Fixed some water reflection errors
Show "not enough materials" when out of material.
Added credits screen
Destroying a cube collection entity now puts all containing blocks in the inventory.
Mob level is now proportional to number of workers
Delay light probes update.
Soil turns into grass
grass grows short grass plants
short grass plants grows into tall grass
Any material exposed to sky gets covered by snow in winter biomes when snow is falling
Fixed small holes between world chunks. Mostly visible in dark places.
Downfacing surfaces should not grow grass and plants
show warning when models are unprotected
Show warning when you are under attack
Show number of workers
Have fun! /Jens
Source
Changelog.gg summarizes and formats this update. How we read updates.
