Full notes
Full Blockscape update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
Blockscape changes
I started working on god controls (Is that a good name? Any ideas?). It's a dialog with controls for weather and day/night cycle. Most of the things you can do in this dialog have previously only been accessible from the console/chat.
It feels strange that I have yet to reveal what the game is about after all these years. But we are getting close now.
More monsters are on the way. Just need to spend smore more time in Blender.
Investigated some tree errors where the trunk ends above the canopy. Because you can see through the trees now I guess some trunk parts should be shorter and taper towards the top.
It would be cool if some of the procedurally generated buildings were item shops.
Still haven't figured out why the game uses so much memory with view distance set to "very high". It should stay within limits according to my calculations.
Source
Changelog.gg summarizes and formats this update. How we read updates.
