In this update2
Full notes
Full Blockscape update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
Blockscape changes
It's finally out!
I have worked so hard on this release. It's still far from what I have in mind but at least we are one big step closer. I really hope you like it!
Highlights in this update:
Modular building parts and Adaptive modular building parts. With the tiny voxel size in Blockscape It can take a very long time just to build a simple house. Modular building parts works on collection of blocks to speed up the building process. You can now place entire floors and walls with a single click.
Smoother voxels All terrain voxels are now smooth.
Better visuals Lots of changes in color grading and post effects to give you a better looking Blockscape.
New particle system Falling leaves, smoke and dust particles.
Inventory sorting Blockscape has a huge number of tools, shapes and materials.
Physics engine I have integrated the Bepu physics engine into the heart of Blockscape. Moet of the functionality is currently hidden but you will see some cool features added in the next updates.
Vehicles This is an experimental feature. Using building plates you can now build vehicles and drive around the landscape.
New faster rendering engine
New Protector mob They are guarding shrines around the world. Not much fun yet but you can try to kill them in survival mode :)
New water simulation and rendering Workd better and looks better. You can now go with the flow :)
New fire simulation Fire now spreads correctly and burns wood into charcoal and foliage into nothing.
Wheat farming You can now plant wheat seeds, water the soil, harvest the wheat and bake bread. If you know your Blockscape you can even make workers do all that for you.
Full list of changes:
// Added support for Modular Building Parts. // Added many Modular Building Parts. More to come. // It is now possible to paint all parts in a state model. // Added new tool tab for mbp. // Changed rayleigh scattering to make landscape more saturated. // Fixed height of Roof Double MBP. // MBP non solid blocks don't overwrite solid blocks anymore. // MBP Corners now snap to floor // Many changes to snapping logic to handle snapping size not equal to tool size // Added level tool // Added Raise terrain tool // New gravel texture // Gravel is now the default beach material with a 50% chance of being converted to sand in spring and summer biomes. // Fixed some issues with the stone brick texture // Fixed errors in the oak leaves texture // Fixed errors in the birch leaves texture // More size variation to grass and flowers // Games will now always start with clear weather. After some time there will be a small chance of foggy wheater. // MBP Corners now snaps to wall y pos // Fixed MBP Roof double half snapping errors // Other state model blocks are now protected when deleting a state model. // Added some more detail to grass plant textures // Added procedural second layer to grass. Leaves for autumn/dry grass, blue and white flowers for spring grass and yellow flowers for summer grass. // Added reed (very high grass). Grows near water in summer biomes. // Grass can now be generated down to water level in spring and summer biomes. // Recativated some old block types (quarter
Source
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