What changed
0 fixes2 additions2 changes0 removals
addedLots of changes to materials and plants: More variation, seam fixes, new plants, second procedural layer, distant terrain normal mapping and more...
changedUpgraded world generation: Grass can grow down to water level. Many fixes to holes in terrain near water level.
addedModular building parts: New ones and lot of fixes.
changed// Added support for Modular Building Parts. // Added many Modular Building Parts. More to come. // It is now possible to paint all parts in a state model. // Added new tool tab for mbp. // Changed rayleigh scattering to make landscape more saturated. // Fixed height of Roof Double MBP. // MBP non solid blocks don't overwrite solid blocks anymore. // MBP Corners now snap to floor // Many changes to snapping logic to handle snapping size not equal to tool size // Added level tool // Added Raise terrain tool // New gravel texture // Gravel is now the default beach material with a 50% chance of being converted to sand in spring and summer biomes. // Fixed some issues with the stone brick texture // Fixed errors in the oak leaves texture // Fixed errors in the birch leaves texture // More size variation to grass and flowers // Games will now always start with clear weather. After some time there will be a small chance of foggy wheater. // MBP Corners now snaps to wall y pos // Fixed MBP Roof double half snapping errors // Other state model blocks are now protected when deleting a state model. // Added some more detail to grass plant textures // Added procedural second layer to grass. Leaves for autumn/dry grass, blue and white flowers for spring grass and yellow flowers for summer grass. // Added reed (very high grass). Grows near water in summer biomes. // Grass can now be generated down to water level in spring and summer biomes. // Recativated some old block types (quarter sphere, quarter sphere small, slope 45 small) // Fixed rare missing blocks on some modular building parts (like lower overhang cubes on roofs) // Fixed cases where some plants was not generated on LOD 0 world chunks // Added distant terrain normal mapping // Fixed some errors in snow texture // Fixed most (all?) of the holes in the terrain near water
Blockscape changes
addedLots of changes to materials and plants: More variation, seam fixes, new plants, second procedural layer, distant terrain normal mapping and more...
changedUpgraded world generation: Grass can grow down to water level. Many fixes to holes in terrain near water level.
addedModular building parts: New ones and lot of fixes.
changed// Added support for Modular Building Parts. // Added many Modular Building Parts. More to come. // It is now possible to paint all parts in a state model. // Added new tool tab for mbp. // Changed rayleigh scattering to make landscape more saturated. // Fixed height of Roof Double MBP. // MBP non solid blocks don't overwrite solid blocks anymore. // MBP Corners now snap to floor // Many changes to snapping logic to handle snapping size not equal to tool size // Added level tool // Added Raise terrain tool // New gravel texture // Gravel is now the default beach material with a 50% chance of being converted to sand in spring and summer biomes. // Fixed some issues with the stone brick texture // Fixed errors in the oak leaves texture // Fixed errors in the birch leaves texture // More size variation to grass and flowers // Games will now always start with clear weather. After some time there will be a small chance of foggy wheater. // MBP Corners now snaps to wall y pos // Fixed MBP Roof double half snapping errors // Other state model blocks are now protected when deleting a state model. // Added some more detail to grass plant textures // Added procedural second layer to grass. Leaves for autumn/dry grass, blue and white flowers for spring grass and yellow flowers for summer grass. // Added reed (very high grass). Grows near water in summer biomes. // Grass can now be generated down to water level in spring and summer biomes. // Recativated some old block types (quarter sphere, quarter sphere small, slope 45 small) // Fixed rare missing blocks on some modular building parts (like lower overhang cubes on roofs) // Fixed cases where some plants was not generated on LOD 0 world chunks // Added distant terrain normal mapping // Fixed some errors in snow texture // Fixed most (all?) of the holes in the terrain near water
Hi!
Highlights in this update:
Full list of changes since last stable update:
// Added support for Modular Building Parts. // Added many Modular Building Parts. More to come. // It is now possible to paint all parts in a state model. // Added new tool tab for mbp. // Changed rayleigh scattering to make landscape more saturated. // Fixed height of Roof Double MBP. // MBP non solid blocks don't overwrite solid blocks anymore. // MBP Corners now snap to floor // Many changes to snapping logic to handle snapping size not equal to tool size // Added level tool // Added Raise terrain tool // New gravel texture // Gravel is now the default beach material with a 50% chance of being converted to sand in spring and summer biomes. // Fixed some issues with the stone brick texture // Fixed errors in the oak leaves texture // Fixed errors in the birch leaves texture // More size variation to grass and flowers // Games will now always start with clear weather. After some time there will be a small chance of foggy wheater. // MBP Corners now snaps to wall y pos // Fixed MBP Roof double half snapping errors // Other state model blocks are now protected when deleting a state model. // Added some more detail to grass plant textures // Added procedural second layer to grass. Leaves for autumn/dry grass, blue and white flowers for spring grass and yellow flowers for summer grass. // Added reed (very high grass). Grows near water in summer biomes. // Grass can now be generated down to water level in spring and summer biomes. // Recativated some old block types (quarter sphere, quarter sphere small, slope 45 small) // Fixed rare missing blocks on some modular building parts (like lower overhang cubes on roofs) // Fixed cases where some plants was not generated on LOD 0 world chunks // Added distant terrain normal mapping // Fixed some errors in snow texture // Fixed most (all?) of the holes in the terrain near water
Have fun! /Jens