What changed
0 fixes0 additions1 change0 removals
changed// Hit distance for bugs is now same building distance. // Improved sky lighting. // Corrected snow covered grass color // Better texture and normal maps for snow and sand // New poly tool. Select 3 or 4 points and hit [Enter] to fill. // Crafting time is now shorter. // Fixed scaling of plant tool icon in inventory. // Cliffs. New world feature. Can be disabled in "New game" options. // LOTS of rendering optimizations. // LOTS of Worker logic optimizations. // Added stone tool. // Scalar field voxels super smoothing. // Some floating blocks will now sunk into soft materials. // Removed automated door (should be able to automate normal door) // Most blocky tools should be placed on solid scalar field voxels // Fixed "state models removes scalars field voxels when placed/removed". // Terrain sphere materials shows smooth sphere now. // Terrain cube materials shows smooth cube now. // Added recipe output text for materials in crafting ui. // New Branch witout leaves plant type. // New Palm leaf branch plant type. // New Fern plant type. // New Wheat plant type. // Improved lighting for foliage. // Added big rocks cube type and tool. // Voxel paint/fill ([SHIFT]) uses correct cursor size now. // You can now place blocks "inside" scalar field voxels. // Normal cursor is now hidden when mouse is over a floating block. // Flying and Ghosting states are now saved with the savegame. // Ferns are now sloping a bit more. // A screenshot of the savegame is now showed when mouse is over the savegame in the load game screen // Fixed terrain normals for distant faces // Made branch plant type a bit darker // Added weeping branch without leaves plant type // Fixed cases where plants didn't snap correctly on some surfaces. // Disabled Golem attacks in "Just build" mode. // Fixed player sliding on almost planar terrain on lower end machines. // Metal bugs will only spawn from metal/ore now. // You can now apply paint to state models again.
Blockscape changes
changed// Hit distance for bugs is now same building distance. // Improved sky lighting. // Corrected snow covered grass color // Better texture and normal maps for snow and sand // New poly tool. Select 3 or 4 points and hit [Enter] to fill. // Crafting time is now shorter. // Fixed scaling of plant tool icon in inventory. // Cliffs. New world feature. Can be disabled in "New game" options. // LOTS of rendering optimizations. // LOTS of Worker logic optimizations. // Added stone tool. // Scalar field voxels super smoothing. // Some floating blocks will now sunk into soft materials. // Removed automated door (should be able to automate normal door) // Most blocky tools should be placed on solid scalar field voxels // Fixed "state models removes scalars field voxels when placed/removed". // Terrain sphere materials shows smooth sphere now. // Terrain cube materials shows smooth cube now. // Added recipe output text for materials in crafting ui. // New Branch witout leaves plant type. // New Palm leaf branch plant type. // New Fern plant type. // New Wheat plant type. // Improved lighting for foliage. // Added big rocks cube type and tool. // Voxel paint/fill ([SHIFT]) uses correct cursor size now. // You can now place blocks "inside" scalar field voxels. // Normal cursor is now hidden when mouse is over a floating block. // Flying and Ghosting states are now saved with the savegame. // Ferns are now sloping a bit more. // A screenshot of the savegame is now showed when mouse is over the savegame in the load game screen // Fixed terrain normals for distant faces // Made branch plant type a bit darker // Added weeping branch without leaves plant type // Fixed cases where plants didn't snap correctly on some surfaces. // Disabled Golem attacks in "Just build" mode. // Fixed player sliding on almost planar terrain on lower end machines. // Metal bugs will only spawn from metal/ore now. // You can now apply paint to state models again.
Hi!
Mostly changes and fixes related to input from you.
Current list of changes since last stable update:
// Hit distance for bugs is now same building distance. // Improved sky lighting. // Corrected snow covered grass color // Better texture and normal maps for snow and sand // New poly tool. Select 3 or 4 points and hit [Enter] to fill. // Crafting time is now shorter. // Fixed scaling of plant tool icon in inventory. // Cliffs. New world feature. Can be disabled in "New game" options. // LOTS of rendering optimizations. // LOTS of Worker logic optimizations. // Added stone tool. // Scalar field voxels super smoothing. // Some floating blocks will now sunk into soft materials. // Removed automated door (should be able to automate normal door) // Most blocky tools should be placed on solid scalar field voxels // Fixed "state models removes scalars field voxels when placed/removed". // Terrain sphere materials shows smooth sphere now. // Terrain cube materials shows smooth cube now. // Added recipe output text for materials in crafting ui. // New Branch witout leaves plant type. // New Palm leaf branch plant type. // New Fern plant type. // New Wheat plant type. // Improved lighting for foliage. // Added big rocks cube type and tool. // Voxel paint/fill ([SHIFT]) uses correct cursor size now. // You can now place blocks "inside" scalar field voxels. // Normal cursor is now hidden when mouse is over a floating block. // Flying and Ghosting states are now saved with the savegame. // Ferns are now sloping a bit more. // A screenshot of the savegame is now showed when mouse is over the savegame in the load game screen // Fixed terrain normals for distant faces // Made branch plant type a bit darker // Added weeping branch without leaves plant type // Fixed cases where plants didn't snap correctly on some surfaces. // Disabled Golem attacks in "Just build" mode. // Fixed player sliding on almost planar terrain on lower end machines. // Metal bugs will only spawn from metal/ore now. // You can now apply paint to state models again.
best regards Jens