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Steam News24 November 20196y ago

Unstable branch updated (v13 preview 3)

Hello! Current list of changes since last stable version: // Hit distance for bugs is now same building distance. // Improved sky lighting.

Full notes

Full Blockscape update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello!

What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changed// Hit distance for bugs is now same building distance. // Improved sky lighting. // Corrected snow covered grass color // Better texture and normal maps for snow and sand // New poly tool. Select 3 or 4 points and hit [Enter] to fill. // Crafting time is now shorter. // Fixed scaling of plant tool icon in inventory. // Cliffs. New world feature. Can be disabled in "New game" options. // LOTS of rendering optimizations. // LOTS of Worker logic optimizations. // Added stone tool. // Scalar field voxels super smoothing. // Some floating blocks will now sunk into soft materials. // Removed automated door (should be able to automate normal door) // Most blocky tools should be placed on solid scalar field voxels // Fixed "state models removes scalars field voxels when placed/removed". // Terrain sphere materials shows smooth sphere now. // Terrain cube materials shows smooth cube now. // Added recipe output text for materials in crafting ui. // New Branch witout leaves plant type. // New Palm leaf branch plant type. // New Fern plant type. // New Wheat plant type. // Improved lighting for foliage. // Added big rocks cube type and tool. // Voxel paint/fill ([SHIFT]) uses correct cursor size now. // You can now place blocks "inside" scalar field voxels. // Normal cursor is now hidden when mouse is over a floating block. // Flying and Ghosting states are now saved with the savegame. // Ferns are now sloping a bit more. // A screenshot of the savegame is now showed when mouse is over the savegame in the load game screen

Blockscape changes

changed// Hit distance for bugs is now same building distance. // Improved sky lighting. // Corrected snow covered grass color // Better texture and normal maps for snow and sand // New poly tool. Select 3 or 4 points and hit [Enter] to fill. // Crafting time is now shorter. // Fixed scaling of plant tool icon in inventory. // Cliffs. New world feature. Can be disabled in "New game" options. // LOTS of rendering optimizations. // LOTS of Worker logic optimizations. // Added stone tool. // Scalar field voxels super smoothing. // Some floating blocks will now sunk into soft materials. // Removed automated door (should be able to automate normal door) // Most blocky tools should be placed on solid scalar field voxels // Fixed "state models removes scalars field voxels when placed/removed". // Terrain sphere materials shows smooth sphere now. // Terrain cube materials shows smooth cube now. // Added recipe output text for materials in crafting ui. // New Branch witout leaves plant type. // New Palm leaf branch plant type. // New Fern plant type. // New Wheat plant type. // Improved lighting for foliage. // Added big rocks cube type and tool. // Voxel paint/fill ([SHIFT]) uses correct cursor size now. // You can now place blocks "inside" scalar field voxels. // Normal cursor is now hidden when mouse is over a floating block. // Flying and Ghosting states are now saved with the savegame. // Ferns are now sloping a bit more. // A screenshot of the savegame is now showed when mouse is over the savegame in the load game screen

Current list of changes since last stable version:

// Hit distance for bugs is now same building distance. // Improved sky lighting. // Corrected snow covered grass color // Better texture and normal maps for snow and sand // New poly tool. Select 3 or 4 points and hit [Enter] to fill. // Crafting time is now shorter. // Fixed scaling of plant tool icon in inventory. // Cliffs. New world feature. Can be disabled in "New game" options. // LOTS of rendering optimizations. // LOTS of Worker logic optimizations. // Added stone tool. // Scalar field voxels super smoothing. // Some floating blocks will now sunk into soft materials. // Removed automated door (should be able to automate normal door) // Most blocky tools should be placed on solid scalar field voxels // Fixed "state models removes scalars field voxels when placed/removed". // Terrain sphere materials shows smooth sphere now. // Terrain cube materials shows smooth cube now. // Added recipe output text for materials in crafting ui. // New Branch witout leaves plant type. // New Palm leaf branch plant type. // New Fern plant type. // New Wheat plant type. // Improved lighting for foliage. // Added big rocks cube type and tool. // Voxel paint/fill ([SHIFT]) uses correct cursor size now. // You can now place blocks "inside" scalar field voxels. // Normal cursor is now hidden when mouse is over a floating block. // Flying and Ghosting states are now saved with the savegame. // Ferns are now sloping a bit more. // A screenshot of the savegame is now showed when mouse is over the savegame in the load game screen

best regards Jens

Source

Steam News / 24 November 2019

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