What changed
1 fix0 additions0 changes0 removals
fixedHi! This update makes a big change to the game. At night time hungry worms will spawn from blocks made of organic materials. They eat crafting tables, beds, shelves and so on. The only way to protect your stuff is to build a block tight (they can pass through one block wide holes) shelter of construction material (planks, bricks, plastic...) around them. Doors are safe to use. Worms don't eat doors. Also NPCs knows about the worms and will go inside and close the doors before the night comes. I also fixed the multiplayer issue that made it impossible for some of you to join servers. Full list of features and fixes: [x] Worm sounds [x] td monsters should die when sun goes up [x] td monsters should spawn only at night [x] Incorrect td spawn points at non organic blocks? Yupp. Fixed. [x] Add teeth to worm head [x] Crash when joining server? [x] Worm body model [x] New monster: Worm [x] Worm head model [x] Delay destruction of state models or I will get problems :) [x] td monsters with a target should have full attack speed [x] td monsters should spawn only in survival mode [x] Randomize td monster spawn point? [x] TD monsters should attack players if close [x] Must check that td monster is close to state model. Depth is not enough! [x] TD monsters should destroy block models when close enough [x] Only td field should be valid pos for td monsters [x] Use td field to find next target for td monsters [x] TD Monster spawn [x] New console command: havemobs [x] Generate td Path field Have fun! Jens
Blockscape changes
fixedHi! This update makes a big change to the game. At night time hungry worms will spawn from blocks made of organic materials. They eat crafting tables, beds, shelves and so on. The only way to protect your stuff is to build a block tight (they can pass through one block wide holes) shelter of construction material (planks, bricks, plastic...) around them. Doors are safe to use. Worms don't eat doors. Also NPCs knows about the worms and will go inside and close the doors before the night comes. I also fixed the multiplayer issue that made it impossible for some of you to join servers. Full list of features and fixes: [x] Worm sounds [x] td monsters should die when sun goes up [x] td monsters should spawn only at night [x] Incorrect td spawn points at non organic blocks? Yupp. Fixed. [x] Add teeth to worm head [x] Crash when joining server? [x] Worm body model [x] New monster: Worm [x] Worm head model [x] Delay destruction of state models or I will get problems :) [x] td monsters with a target should have full attack speed [x] td monsters should spawn only in survival mode [x] Randomize td monster spawn point? [x] TD monsters should attack players if close [x] Must check that td monster is close to state model. Depth is not enough! [x] TD monsters should destroy block models when close enough [x] Only td field should be valid pos for td monsters [x] Use td field to find next target for td monsters [x] TD Monster spawn [x] New console command: havemobs [x] Generate td Path field Have fun! Jens
Hi! This update makes a big change to the game. At night time hungry worms will spawn from blocks made of organic materials. They eat crafting tables, beds, shelves and so on. The only way to protect your stuff is to build a block tight (they can pass through one block wide holes) shelter of construction material (planks, bricks, plastic...) around them. Doors are safe to use. Worms don't eat doors. Also NPCs knows about the worms and will go inside and close the doors before the night comes. I also fixed the multiplayer issue that made it impossible for some of you to join servers. Full list of features and fixes: [x] Worm sounds [x] td monsters should die when sun goes up [x] td monsters should spawn only at night [x] Incorrect td spawn points at non organic blocks? Yupp. Fixed. [x] Add teeth to worm head [x] Crash when joining server? [x] Worm body model [x] New monster: Worm [x] Worm head model [x] Delay destruction of state models or I will get problems :) [x] td monsters with a target should have full attack speed [x] td monsters should spawn only in survival mode [x] Randomize td monster spawn point? [x] TD monsters should attack players if close [x] Must check that td monster is close to state model. Depth is not enough! [x] TD monsters should destroy block models when close enough [x] Only td field should be valid pos for td monsters [x] Use td field to find next target for td monsters [x] TD Monster spawn [x] New console command: havemobs [x] Generate td Path field Have fun! Jens