What changed
0 fixes1 addition0 changes0 removals
addedHi! Highlights: - New building generator: Basements, ladders, multiple rooms, doors, balconies... - Support for state models in the world generator. This allows me to generate interactive parts like doors, crafting stations and tools into the world. - New state model: Hatch. - New block type: Square bar. - Support for world node bound mobs. (This will be used by the new Settler mob) Unfortunately I had to disable the new Settler mob in this release because of a bug. I will fix this asap and release a new update. Full list of features and fixes: [x] Fix top roof plate near house walls [x] House balcony should be more rare [x] Add house roof inner corner building part [x] Inner wall doors [x] Inner walls [x] Keep track of door cell rotation to avoid double doors [x] Make sure house rooms don't overlap! [x] Multi room houses [x] Add shelves to houses basements [x] Gen house balcony (25% chance) [x] House balcony building part [x] New tool: Square bar [x] New block type: Square bar tiny [x] New block type: Square bar small [x] Removed some deprecated tools [x] Big land features must check for feature collision [x] Fix material axis for house door frame building part [x] Fix material axis for house window frame building part [x] Fix material axis for house ladder building parts [x] Must detect correct material axis in apply building parts [x] Fix material axis for house door building part [x] Add hatch to basement entrance [x] Hatch building part [x] New state model: Hatch [x] Add material axis to blocks in block model exports [x] Add basement walls [x] Add basement ladders [x] Add basements to houses (50% chance) [x] Fix ladder climbing so that player can climb wall with height == ladder height [x] Add ladders to multi floor buildings [x] Add ladder down part [x] Add floor with ladder part [x] Add ladder up part [x] Door building part [x] Must attach material to model_instances in world gen [x] Add support for model_instances in world gen [x] Convert model instances to building part model instances and precompute rotations [x] Add state model instances to block model export [x] Add support for state models in block models (see tag model_instance) [x] Randomize clothes for Settlers [x] New mob: Settler [x] Spawn settlers in houses [x] Dispose bound mobs on world node dispose [x] Bind generated mobs to world nodes [x] Delay creation of monster body part vertex buffers [x] Add support for mob spawning as part of world generation [x] Add support for monsters in block models [x] NPCs should only pick up tools that they can use [x] Glass debris sound effect Have fun! Jens
Blockscape changes
addedHi! Highlights: - New building generator: Basements, ladders, multiple rooms, doors, balconies... - Support for state models in the world generator. This allows me to generate interactive parts like doors, crafting stations and tools into the world. - New state model: Hatch. - New block type: Square bar. - Support for world node bound mobs. (This will be used by the new Settler mob) Unfortunately I had to disable the new Settler mob in this release because of a bug. I will fix this asap and release a new update. Full list of features and fixes: [x] Fix top roof plate near house walls [x] House balcony should be more rare [x] Add house roof inner corner building part [x] Inner wall doors [x] Inner walls [x] Keep track of door cell rotation to avoid double doors [x] Make sure house rooms don't overlap! [x] Multi room houses [x] Add shelves to houses basements [x] Gen house balcony (25% chance) [x] House balcony building part [x] New tool: Square bar [x] New block type: Square bar tiny [x] New block type: Square bar small [x] Removed some deprecated tools [x] Big land features must check for feature collision [x] Fix material axis for house door frame building part [x] Fix material axis for house window frame building part [x] Fix material axis for house ladder building parts [x] Must detect correct material axis in apply building parts [x] Fix material axis for house door building part [x] Add hatch to basement entrance [x] Hatch building part [x] New state model: Hatch [x] Add material axis to blocks in block model exports [x] Add basement walls [x] Add basement ladders [x] Add basements to houses (50% chance) [x] Fix ladder climbing so that player can climb wall with height == ladder height [x] Add ladders to multi floor buildings [x] Add ladder down part [x] Add floor with ladder part [x] Add ladder up part [x] Door building part [x] Must attach material to model_instances in world gen [x] Add support for model_instances in world gen [x] Convert model instances to building part model instances and precompute rotations [x] Add state model instances to block model export [x] Add support for state models in block models (see tag model_instance) [x] Randomize clothes for Settlers [x] New mob: Settler [x] Spawn settlers in houses [x] Dispose bound mobs on world node dispose [x] Bind generated mobs to world nodes [x] Delay creation of monster body part vertex buffers [x] Add support for mob spawning as part of world generation [x] Add support for monsters in block models [x] NPCs should only pick up tools that they can use [x] Glass debris sound effect Have fun! Jens
Hi!
Highlights
- New building generator: Basements, ladders, multiple rooms, doors, balconies... - Support for state models in the world generator. This allows me to generate interactive parts like doors, crafting stations and tools into the world. - New state model: Hatch. - New block type: Square bar. - Support for world node bound mobs. (This will be used by the new Settler mob) Unfortunately I had to disable the new Settler mob in this release because of a bug. I will fix this asap and release a new update.
Full list of features and fixes
[x] Fix top roof plate near house walls [x] House balcony should be more rare [x] Add house roof inner corner building part [x] Inner wall doors [x] Inner walls [x] Keep track of door cell rotation to avoid double doors [x] Make sure house rooms don't overlap! [x] Multi room houses [x] Add shelves to houses basements [x] Gen house balcony (25% chance) [x] House balcony building part [x] New tool: Square bar [x] New block type: Square bar tiny [x] New block type: Square bar small [x] Removed some deprecated tools [x] Big land features must check for feature collision [x] Fix material axis for house door frame building part [x] Fix material axis for house window frame building part [x] Fix material axis for house ladder building parts [x] Must detect correct material axis in apply building parts [x] Fix material axis for house door building part [x] Add hatch to basement entrance [x] Hatch building part [x] New state model: Hatch [x] Add material axis to blocks in block model exports [x] Add basement walls [x] Add basement ladders [x] Add basements to houses (50% chance) [x] Fix ladder climbing so that player can climb wall with height == ladder height [x] Add ladders to multi floor buildings [x] Add ladder down part [x] Add floor with ladder part [x] Add ladder up part [x] Door building part [x] Must attach material to model_instances in world gen [x] Add support for model_instances in world gen [x] Convert model instances to building part model instances and precompute rotations [x] Add state model instances to block model export [x] Add support for state models in block models (see tag model_instance) [x] Randomize clothes for Settlers [x] New mob: Settler [x] Spawn settlers in houses [x] Dispose bound mobs on world node dispose [x] Bind generated mobs to world nodes [x] Delay creation of monster body part vertex buffers [x] Add support for mob spawning as part of world generation [x] Add support for monsters in block models [x] NPCs should only pick up tools that they can use [x] Glass debris sound effect Have fun! Jens