What changed
0 fixes1 addition0 changes0 removals
addedHi! Highlights: - New tool: Axe (good for chopping wood of course) - NPCs will only cut trees if they have an axe Full list of features and fixes: [x] New recipe: Axe [x] Create default animation for all monster that doesn't have animations [x] Move animation/bone logic to monsters [x] New block model usage: sapling [x] NPCs should only cut trees if they have a tool with > 0.75 vs wood [x] New tool: Axe [x] Axe head block type [x] Axe head model [x] Must detect rotated materials when NPCs analyze shelves have fun! Jens
Blockscape changes
addedHi! Highlights: - New tool: Axe (good for chopping wood of course) - NPCs will only cut trees if they have an axe Full list of features and fixes: [x] New recipe: Axe [x] Create default animation for all monster that doesn't have animations [x] Move animation/bone logic to monsters [x] New block model usage: sapling [x] NPCs should only cut trees if they have a tool with > 0.75 vs wood [x] New tool: Axe [x] Axe head block type [x] Axe head model [x] Must detect rotated materials when NPCs analyze shelves have fun! Jens
Hi! Highlights: - New tool: Axe (good for chopping wood of course) - NPCs will only cut trees if they have an axe Full list of features and fixes: [x] New recipe: Axe [x] Create default animation for all monster that doesn't have animations [x] Move animation/bone logic to monsters [x] New block model usage: sapling [x] NPCs should only cut trees if they have a tool with > 0.75 vs wood [x] New tool: Axe [x] Axe head block type [x] Axe head model [x] Must detect rotated materials when NPCs analyze shelves have fun! Jens