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Steam News6 December 20169y ago

Build 1501274 released

Hi! First I would like to send out a big hug to everyone who supports this game. Watching the recent reviews go from mostly negative to mixed (almost positive) was just awesome. I love you!

Full notes

Full Blockscape update

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What changed

1 fix0 additions0 changes0 removals
  • Maps
fixedI love you!This update adds - New glass shader (better looking and fixes all texture errors) - Cave branching - Block model protection (Means that crafting tables and other models can't be changed by overlapping world edits) - Bomb recipe (salt + charcoal + cast steel) - Salt crystals (New material. Found in caves) - Arches (new terrain feature) - Many fixes! Full list of features and fixes: [x] Loading a game should not add excluded inventory items [x] Fixed some material selection errors [x] must protect block models from any changes [x] must protect block models from mblock changes [x] Transition decals on light block is crazy wrong [x] Smooth glass block types should not have edge highlighting [x] Smooth plastic block types should not have edge highlighting [x] Change ore gen logic to post paint mode [x] New recipe: Bomb (charcoal + salt chrystal + iron) [x] Incorrect rendering of glass in inventory [x] Fix depth buffer for final layer of glass [x] Use realtime highlights for glass shader [x] Glass is not affected by sky light? [x] Add salt crystals to caves [x] New material: Salt crystal [x] Add bp: arch pillar top rocks [x] Add bp: arch pillar rocks [x] Added rock arches to the terrain [x] Cave branching [x] Floating blocks should fall down if not attached to anything [x] Convert not top layer grass to soil [x] glass texture errors! [x] Glass texture border render error (finally found it!) [x] World chunk overlap error for glass material Have fun! Jens

Blockscape changes

fixedThis update adds - New glass shader (better looking and fixes all texture errors) - Cave branching - Block model protection (Means that crafting tables and other models can't be changed by overlapping world edits) - Bomb recipe (salt + charcoal + cast steel) - Salt crystals (New material. Found in caves) - Arches (new terrain feature) - Many fixes! Full list of features and fixes: [x] Loading a game should not add excluded inventory items [x] Fixed some material selection errors [x] must protect block models from any changes [x] must protect block models from mblock changes [x] Transition decals on light block is crazy wrong [x] Smooth glass block types should not have edge highlighting [x] Smooth plastic block types should not have edge highlighting [x] Change ore gen logic to post paint mode [x] New recipe: Bomb (charcoal + salt chrystal + iron) [x] Incorrect rendering of glass in inventory [x] Fix depth buffer for final layer of glass [x] Use realtime highlights for glass shader [x] Glass is not affected by sky light? [x] Add salt crystals to caves [x] New material: Salt crystal [x] Add bp: arch pillar top rocks [x] Add bp: arch pillar rocks [x] Added rock arches to the terrain [x] Cave branching [x] Floating blocks should fall down if not attached to anything [x] Convert not top layer grass to soil [x] glass texture errors! [x] Glass texture border render error (finally found it!) [x] World chunk overlap error for glass material Have fun! Jens

Hi! First I would like to send out a big hug to everyone who supports this game. Watching the recent reviews go from mostly negative to mixed (almost positive) was just awesome.

I love you!

This update adds - New glass shader (better looking and fixes all texture errors) - Cave branching - Block model protection (Means that crafting tables and other models can't be changed by overlapping world edits) - Bomb recipe (salt + charcoal + cast steel) - Salt crystals (New material. Found in caves) - Arches (new terrain feature) - Many fixes! Full list of features and fixes: [x] Loading a game should not add excluded inventory items [x] Fixed some material selection errors [x] must protect block models from any changes [x] must protect block models from mblock changes [x] Transition decals on light block is crazy wrong [x] Smooth glass block types should not have edge highlighting [x] Smooth plastic block types should not have edge highlighting [x] Change ore gen logic to post paint mode [x] New recipe: Bomb (charcoal + salt chrystal + iron) [x] Incorrect rendering of glass in inventory [x] Fix depth buffer for final layer of glass [x] Use realtime highlights for glass shader [x] Glass is not affected by sky light? [x] Add salt crystals to caves [x] New material: Salt crystal [x] Add bp: arch pillar top rocks [x] Add bp: arch pillar rocks [x] Added rock arches to the terrain [x] Cave branching [x] Floating blocks should fall down if not attached to anything [x] Convert not top layer grass to soil [x] glass texture errors! [x] Glass texture border render error (finally found it!) [x] World chunk overlap error for glass material Have fun! Jens

Source

Steam News / 6 December 2016

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