What changed
0 fixes0 additions1 change0 removals
changedHi! Follow me on https://twitter.com/JensBlomquist for latest news. Highlights for this update: - Better rendering performance for big maps and old systems. - Bomb explosions will ignite other bomb fuses or make them explode instantly if close. - Mobs and player now takes damage from explosions Full list of features and fixes: [x] Simplify light field when possible [x] Make uh sound when falling [x] Make uh sound when hit by explosion [x] Player should take damage (based on distance) from explosions [x] Mobs should take damage (based on distance) from explosions [x] Ignite bomb fuse if close to an explosion. If it is very close it should detonate. [x] Render glitches for plastic mat. Is it affected by wind? [x] Fix slope l2 parts! Should only be offset part. [x] recipe change: generator: ingredients are now 64 x [metal of generator] best regards Jens
Blockscape changes
changedHi! Follow me on https://twitter.com/JensBlomquist for latest news. Highlights for this update: - Better rendering performance for big maps and old systems. - Bomb explosions will ignite other bomb fuses or make them explode instantly if close. - Mobs and player now takes damage from explosions Full list of features and fixes: [x] Simplify light field when possible [x] Make uh sound when falling [x] Make uh sound when hit by explosion [x] Player should take damage (based on distance) from explosions [x] Mobs should take damage (based on distance) from explosions [x] Ignite bomb fuse if close to an explosion. If it is very close it should detonate. [x] Render glitches for plastic mat. Is it affected by wind? [x] Fix slope l2 parts! Should only be offset part. [x] recipe change: generator: ingredients are now 64 x [metal of generator] best regards Jens
Hi! Follow me on https://twitter.com/JensBlomquist for latest news. Highlights for this update: - Better rendering performance for big maps and old systems. - Bomb explosions will ignite other bomb fuses or make them explode instantly if close. - Mobs and player now takes damage from explosions Full list of features and fixes: [x] Simplify light field when possible [x] Make uh sound when falling [x] Make uh sound when hit by explosion [x] Player should take damage (based on distance) from explosions [x] Mobs should take damage (based on distance) from explosions [x] Ignite bomb fuse if close to an explosion. If it is very close it should detonate. [x] Render glitches for plastic mat. Is it affected by wind? [x] Fix slope l2 parts! Should only be offset part. [x] recipe change: generator: ingredients are now 64 x [metal of generator] best regards Jens