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Steam News23 November 20169y ago

Build 1477461 released!

Hi! Follow me on https://twitter.com/JensBlomquist for latest news. Highlights: - Memory usage reduced by 30% ! - Faster world loading and editing.

Full notes

Full Blockscape update

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What changed

0 fixes1 addition0 changes0 removals
  • Performance
addedHi! Follow me on https://twitter.com/JensBlomquist for latest news. Highlights: - Memory usage reduced by 30% ! - Faster world loading and editing. - Faster rendering - New and simplified recipes - Limestone is now easier to find. Full list of features and fixes: [x] Limestone is too rare! [x] Place state model sound should be based on the material that the state model is placed on [x] Spawn mobs only if distance is > x from player [x] Power blocks now work without generator in "just build" mode [x] Light blocks should not be emissive when connected and not powered [x] recipe change: plastic workbench: ingredients are now 64 x [plastic of workbench] [x] recipe change: plastic workbench: now requires a metal workbench crafting station [x] recipe change: metal workbench: ingredients are now 64 x [metal of workbench] [x] recipe change: metal workbench: now requires a wooden workbench crafting station [x] new recipe: ladder [x] new recipe: lantern [x] Change recipe loading so that we can have unspecfied material ingredients (later decided by tool materials) [x] Much improved world chunk and block compression algorithms [x] Chunks outside view distance are rendered in some cases? [x] Some optimizations to memory pools Have fun! Jens

Blockscape changes

addedHi! Follow me on https://twitter.com/JensBlomquist for latest news. Highlights: - Memory usage reduced by 30% ! - Faster world loading and editing. - Faster rendering - New and simplified recipes - Limestone is now easier to find. Full list of features and fixes: [x] Limestone is too rare! [x] Place state model sound should be based on the material that the state model is placed on [x] Spawn mobs only if distance is > x from player [x] Power blocks now work without generator in "just build" mode [x] Light blocks should not be emissive when connected and not powered [x] recipe change: plastic workbench: ingredients are now 64 x [plastic of workbench] [x] recipe change: plastic workbench: now requires a metal workbench crafting station [x] recipe change: metal workbench: ingredients are now 64 x [metal of workbench] [x] recipe change: metal workbench: now requires a wooden workbench crafting station [x] new recipe: ladder [x] new recipe: lantern [x] Change recipe loading so that we can have unspecfied material ingredients (later decided by tool materials) [x] Much improved world chunk and block compression algorithms [x] Chunks outside view distance are rendered in some cases? [x] Some optimizations to memory pools Have fun! Jens

Hi! Follow me on https://twitter.com/JensBlomquist for latest news. Highlights: - Memory usage reduced by 30% ! - Faster world loading and editing. - Faster rendering - New and simplified recipes - Limestone is now easier to find. Full list of features and fixes: [x] Limestone is too rare! [x] Place state model sound should be based on the material that the state model is placed on [x] Spawn mobs only if distance is > x from player [x] Power blocks now work without generator in "just build" mode [x] Light blocks should not be emissive when connected and not powered [x] recipe change: plastic workbench: ingredients are now 64 x [plastic of workbench] [x] recipe change: plastic workbench: now requires a metal workbench crafting station [x] recipe change: metal workbench: ingredients are now 64 x [metal of workbench] [x] recipe change: metal workbench: now requires a wooden workbench crafting station [x] new recipe: ladder [x] new recipe: lantern [x] Change recipe loading so that we can have unspecfied material ingredients (later decided by tool materials) [x] Much improved world chunk and block compression algorithms [x] Chunks outside view distance are rendered in some cases? [x] Some optimizations to memory pools Have fun! Jens

Source

Steam News / 23 November 2016

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