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Steam News9 September 20169y ago

Build 1327935 released

Hi! This update is all about the player physics. There have been several problems since the beginning of Blockscape and so I finally decided to rewrite all the collision detection and response algorithms.

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Full Blockscape update

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedHi! This update is all about the player physics. There have been several problems since the beginning of Blockscape and so I finally decided to rewrite all the collision detection and response algorithms. I am very happy with the result. Highlights: - No more stuck in narrow openings like doors. - No more see through wall glitches. - No more walking through thin objects. - No more glitches that lets you climb vertical walls. Full list of features and fixes: [x] UI state models are not disposed? (problem was that I split before delete) [x] Need a better solution for walking in stairs [x] New block model usage: ladder (forgot to add that one in the last update) [x] Calculate response from normal at the intersection. Using face normal is not correct now! [x] Fix fallback collision detection [x] Player should not be able to climb diagonal vertical walls [x] Need a more solid solution for checking if player can jump. Done! [x] Player sometimes gets stuck in narrow openings like doors [x] Player can move through thin objects [x] Player can see through walls in some cases [x] New collision and response module Follow me on twitter for latest news: https://twitter.com/JensBlomquist Have fun! Jens

Blockscape changes

addedHi! This update is all about the player physics. There have been several problems since the beginning of Blockscape and so I finally decided to rewrite all the collision detection and response algorithms. I am very happy with the result. Highlights: - No more stuck in narrow openings like doors. - No more see through wall glitches. - No more walking through thin objects. - No more glitches that lets you climb vertical walls. Full list of features and fixes: [x] UI state models are not disposed? (problem was that I split before delete) [x] Need a better solution for walking in stairs [x] New block model usage: ladder (forgot to add that one in the last update) [x] Calculate response from normal at the intersection. Using face normal is not correct now! [x] Fix fallback collision detection [x] Player should not be able to climb diagonal vertical walls [x] Need a more solid solution for checking if player can jump. Done! [x] Player sometimes gets stuck in narrow openings like doors [x] Player can move through thin objects [x] Player can see through walls in some cases [x] New collision and response module Follow me on twitter for latest news: https://twitter.com/JensBlomquist Have fun! Jens

Hi! This update is all about the player physics. There have been several problems since the beginning of Blockscape and so I finally decided to rewrite all the collision detection and response algorithms. I am very happy with the result. Highlights: - No more stuck in narrow openings like doors. - No more see through wall glitches. - No more walking through thin objects. - No more glitches that lets you climb vertical walls. Full list of features and fixes: [x] UI state models are not disposed? (problem was that I split before delete) [x] Need a better solution for walking in stairs [x] New block model usage: ladder (forgot to add that one in the last update) [x] Calculate response from normal at the intersection. Using face normal is not correct now! [x] Fix fallback collision detection [x] Player should not be able to climb diagonal vertical walls [x] Need a more solid solution for checking if player can jump. Done! [x] Player sometimes gets stuck in narrow openings like doors [x] Player can move through thin objects [x] Player can see through walls in some cases [x] New collision and response module Follow me on twitter for latest news: https://twitter.com/JensBlomquist Have fun! Jens

Source

Steam News / 9 September 2016

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