What changed
0 fixes1 addition0 changes0 removals
addedHi! Highlights: - New system for saplings. This replaces the seed logic for trees that we had earlier. Saplings actually looks like the finished tree. I only had the time to finish the spruce and the birch saplings. Both have three growth stages. Use it to get more wood in survival mode or if you want trees but don't want to build your own. - You can now climb ladders. [SPACE] to climb up and [CTRL] to climb down. - LOTS of fixes. Full list of features and fixes: [x] Birch sapling model [x] Birch sapling block type [x] Birch block model 2x [x] Birch block model 4x [x] Birch block model 8x [x] Spruce state model [x] Set correct material for bark in spruce sapling model [x] Tool size selection is buggy for some models [x] Cleaned up several block models [x] Set sapling size to 15^3 so and position the first state block so that it ends up in the middle [x] New block model tag: size (overrides calculated size. See saplings) [x] Canopy extensions should be visible but scaled for small objects [x] New consolse command: growthspeedmultiplier [x] Spruce sapling model [x] Spruce sapling block type [x] Spruce block model 2x [x] Spruce block model 4x [x] Spruce block model 8x [x] mblock: spruce material should use roof material inverted slope logic [x] mblock: spruce block with no neighbors and nothing above should be quad slope 65 [x] mblock: bark block with no neighbors should be bar [x] mblock: can't delete inverted slopes in some cases! [x] mblock: Should not convert c variants to convex types for spruce materials [x] Climb ladders [x] mblock: must check parent/real material when calculating changes or edit may be invalid in survival mode [x] Disable mining with state models [x] Show message that you need to equip tool if trying to mine with a tool in left hand. [x] Show "smooth" version of the material in the inventory if mblock tool is active. [x] Particles should be single blocks with correct scale! [x] Picking floating objects should not delete things around (ignore cursor size!). Have fun! Jens
Blockscape changes
addedHi! Highlights: - New system for saplings. This replaces the seed logic for trees that we had earlier. Saplings actually looks like the finished tree. I only had the time to finish the spruce and the birch saplings. Both have three growth stages. Use it to get more wood in survival mode or if you want trees but don't want to build your own. - You can now climb ladders. [SPACE] to climb up and [CTRL] to climb down. - LOTS of fixes. Full list of features and fixes: [x] Birch sapling model [x] Birch sapling block type [x] Birch block model 2x [x] Birch block model 4x [x] Birch block model 8x [x] Spruce state model [x] Set correct material for bark in spruce sapling model [x] Tool size selection is buggy for some models [x] Cleaned up several block models [x] Set sapling size to 15^3 so and position the first state block so that it ends up in the middle [x] New block model tag: size (overrides calculated size. See saplings) [x] Canopy extensions should be visible but scaled for small objects [x] New consolse command: growthspeedmultiplier [x] Spruce sapling model [x] Spruce sapling block type [x] Spruce block model 2x [x] Spruce block model 4x [x] Spruce block model 8x [x] mblock: spruce material should use roof material inverted slope logic [x] mblock: spruce block with no neighbors and nothing above should be quad slope 65 [x] mblock: bark block with no neighbors should be bar [x] mblock: can't delete inverted slopes in some cases! [x] mblock: Should not convert c variants to convex types for spruce materials [x] Climb ladders [x] mblock: must check parent/real material when calculating changes or edit may be invalid in survival mode [x] Disable mining with state models [x] Show message that you need to equip tool if trying to mine with a tool in left hand. [x] Show "smooth" version of the material in the inventory if mblock tool is active. [x] Particles should be single blocks with correct scale! [x] Picking floating objects should not delete things around (ignore cursor size!). Have fun! Jens
Hi!
Highlights
- New system for saplings. This replaces the seed logic for trees that we had earlier. Saplings actually looks like the finished tree. I only had the time to finish the spruce and the birch saplings. Both have three growth stages. Use it to get more wood in survival mode or if you want trees but don't want to build your own. - You can now climb ladders. [SPACE] to climb up and [CTRL] to climb down. - LOTS of fixes.
Full list of features and fixes
[x] Birch sapling model [x] Birch sapling block type [x] Birch block model 2x [x] Birch block model 4x [x] Birch block model 8x [x] Spruce state model [x] Set correct material for bark in spruce sapling model [x] Tool size selection is buggy for some models [x] Cleaned up several block models [x] Set sapling size to 15^3 so and position the first state block so that it ends up in the middle [x] New block model tag: size (overrides calculated size. See saplings) [x] Canopy extensions should be visible but scaled for small objects [x] New consolse command: growthspeedmultiplier [x] Spruce sapling model [x] Spruce sapling block type [x] Spruce block model 2x [x] Spruce block model 4x [x] Spruce block model 8x [x] mblock: spruce material should use roof material inverted slope logic [x] mblock: spruce block with no neighbors and nothing above should be quad slope 65 [x] mblock: bark block with no neighbors should be bar [x] mblock: can't delete inverted slopes in some cases! [x] mblock: Should not convert c variants to convex types for spruce materials [x] Climb ladders [x] mblock: must check parent/real material when calculating changes or edit may be invalid in survival mode [x] Disable mining with state models [x] Show message that you need to equip tool if trying to mine with a tool in left hand. [x] Show "smooth" version of the material in the inventory if mblock tool is active. [x] Particles should be single blocks with correct scale! [x] Picking floating objects should not delete things around (ignore cursor size!). Have fun! Jens