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Steam News26 August 20169y ago

Build 1302460 released!

Hi! This release adds procedural houses. This is the first step towards more complex buildings like castles and cities. The houses are empty right now but in the next release they will contain furniture and items.

Full notes

Full Blockscape update

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What changed

1 fix0 additions0 changes0 removals
  • Maps
fixedHi! This release adds procedural houses. This is the first step towards more complex buildings like castles and cities. The houses are empty right now but in the next release they will contain furniture and items. I also fixed a lot of errors in the world generator like trees that grow inside rocks and cave openings that messed up water and surrounding world parts. And threre are two new block types: Potion and Bottle. They don't do anything yet so use them as decorative objects if you like. Full list of features and fixes: [x] New block type: Potion [x] New block type: Bottle [x] Don't generate trees inside cliff/terrain walls [x] Don't add stuff that should be hidden from the inventory during gameplay [x] mblock: bark materials block logic (only v and h should be converted into special types) [x] Procedural houses: Fix roof "top plate" [x] Clean all base parts if next level is solid 16 [x] Fix opposite corner case (Add two c building parts?) [x] Create a stack to push changes that should be done after parts are set [x] Procedural houses: Clean inside after parts are set [x] Need to clean cave entrance after world parts are set [x] Cave entrance stairs should not be part of the cell parts. Add it directly! [x] Procedural houses: Roof should also add pilings if needed [x] Procedural houses: Must check surrounding cells when finding starting pos [x] Don't remove water outside caves! [x] Only clean to a minimum of 1 cube outside caves [x] Top growth error. Growth material is lost? Cubefills? [x] Add small amount of default light from the player [x] Add tc2vsandb building part [x] Procedural houses: Floor/Ceiling part [x] Procedural houses: Stairs [x] Procedural houses: Growth removal error on edges when feature type is set to lot [x] Procedural houses: Create support when house part is in air [x] Procedural houses: door frames [x] Painted blocks casts no shadow? [x] Procedural houses: window frames [x] Procedural houses: Avoid water [x] Procedural houses: Must check surrounding cells when finding best door pos [x] Procedural houses: Search best door pos [x] Procedural houses: wall parts [x] Procedural houses: roof parts [x] Procedural houses: 50% chance there will be a window [x] Procedural houses: select house/village pos based on surrounding "flatness" [x] Procedural houses: modify surrounding terrain levels [x] Procedural houses: 50% chance there will be 2 floors best regards Jens

Blockscape changes

fixedHi! This release adds procedural houses. This is the first step towards more complex buildings like castles and cities. The houses are empty right now but in the next release they will contain furniture and items. I also fixed a lot of errors in the world generator like trees that grow inside rocks and cave openings that messed up water and surrounding world parts. And threre are two new block types: Potion and Bottle. They don't do anything yet so use them as decorative objects if you like. Full list of features and fixes: [x] New block type: Potion [x] New block type: Bottle [x] Don't generate trees inside cliff/terrain walls [x] Don't add stuff that should be hidden from the inventory during gameplay [x] mblock: bark materials block logic (only v and h should be converted into special types) [x] Procedural houses: Fix roof "top plate" [x] Clean all base parts if next level is solid 16 [x] Fix opposite corner case (Add two c building parts?) [x] Create a stack to push changes that should be done after parts are set [x] Procedural houses: Clean inside after parts are set [x] Need to clean cave entrance after world parts are set [x] Cave entrance stairs should not be part of the cell parts. Add it directly! [x] Procedural houses: Roof should also add pilings if needed [x] Procedural houses: Must check surrounding cells when finding starting pos [x] Don't remove water outside caves! [x] Only clean to a minimum of 1 cube outside caves [x] Top growth error. Growth material is lost? Cubefills? [x] Add small amount of default light from the player [x] Add tc2vsandb building part [x] Procedural houses: Floor/Ceiling part [x] Procedural houses: Stairs [x] Procedural houses: Growth removal error on edges when feature type is set to lot [x] Procedural houses: Create support when house part is in air [x] Procedural houses: door frames [x] Painted blocks casts no shadow? [x] Procedural houses: window frames [x] Procedural houses: Avoid water [x] Procedural houses: Must check surrounding cells when finding best door pos [x] Procedural houses: Search best door pos [x] Procedural houses: wall parts [x] Procedural houses: roof parts [x] Procedural houses: 50% chance there will be a window [x] Procedural houses: select house/village pos based on surrounding "flatness" [x] Procedural houses: modify surrounding terrain levels [x] Procedural houses: 50% chance there will be 2 floors best regards Jens

Hi! This release adds procedural houses. This is the first step towards more complex buildings like castles and cities. The houses are empty right now but in the next release they will contain furniture and items. I also fixed a lot of errors in the world generator like trees that grow inside rocks and cave openings that messed up water and surrounding world parts.

And threre are two new block types

Potion and Bottle. They don't do anything yet so use them as decorative objects if you like.

Full list of features and fixes

[x] New block type: Potion [x] New block type: Bottle [x] Don't generate trees inside cliff/terrain walls [x] Don't add stuff that should be hidden from the inventory during gameplay [x] mblock: bark materials block logic (only v and h should be converted into special types) [x] Procedural houses: Fix roof "top plate" [x] Clean all base parts if next level is solid 16 [x] Fix opposite corner case (Add two c building parts?) [x] Create a stack to push changes that should be done after parts are set [x] Procedural houses: Clean inside after parts are set [x] Need to clean cave entrance after world parts are set [x] Cave entrance stairs should not be part of the cell parts. Add it directly! [x] Procedural houses: Roof should also add pilings if needed [x] Procedural houses: Must check surrounding cells when finding starting pos [x] Don't remove water outside caves! [x] Only clean to a minimum of 1 cube outside caves [x] Top growth error. Growth material is lost? Cubefills? [x] Add small amount of default light from the player [x] Add tc2vsandb building part [x] Procedural houses: Floor/Ceiling part [x] Procedural houses: Stairs [x] Procedural houses: Growth removal error on edges when feature type is set to lot [x] Procedural houses: Create support when house part is in air [x] Procedural houses: door frames [x] Painted blocks casts no shadow? [x] Procedural houses: window frames [x] Procedural houses: Avoid water [x] Procedural houses: Must check surrounding cells when finding best door pos [x] Procedural houses: Search best door pos [x] Procedural houses: wall parts [x] Procedural houses: roof parts [x] Procedural houses: 50% chance there will be a window [x] Procedural houses: select house/village pos based on surrounding "flatness" [x] Procedural houses: modify surrounding terrain levels [x] Procedural houses: 50% chance there will be 2 floors best regards Jens

Source

Steam News / 26 August 2016

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