HomeGamesUpdatesPricingMethodology
Steam News15 August 20169y ago

Build 1281126 released

Hi! This updated fixes all (hopefully) bugs related to loading or starting a new game while a game is already running.

Full notes

Full Blockscape update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Performance
addedHi! This updated fixes all (hopefully) bugs related to loading or starting a new game while a game is already running. It also add two new settings when starting a new game: Mobs: Check this if you want mobs in the game. Structures: Check this if you want structures in the game. Leave this unchecked for now or you may end up with some flying walls here and there :) Full list of features and fixes: [x] Mob setting should not be visible for flat world [x] New game setting: Spawn Mobs on/off [x] New game setting: Generate Structures on/off [x] Load/Save Mobs setting [x] Load/Save Structures setting [x] Return all pinned objects to pool! [x] Root space is not disposed at all? [x] Render nodes are not disposed correctly [x] World nodes are not disposed correctly [x] Better dispose of inventory on new/load game [x] Inventory gets messed up when starting a new game while the current one is active Have fun! Jens

Blockscape changes

addedHi! This updated fixes all (hopefully) bugs related to loading or starting a new game while a game is already running. It also add two new settings when starting a new game: Mobs: Check this if you want mobs in the game. Structures: Check this if you want structures in the game. Leave this unchecked for now or you may end up with some flying walls here and there :) Full list of features and fixes: [x] Mob setting should not be visible for flat world [x] New game setting: Spawn Mobs on/off [x] New game setting: Generate Structures on/off [x] Load/Save Mobs setting [x] Load/Save Structures setting [x] Return all pinned objects to pool! [x] Root space is not disposed at all? [x] Render nodes are not disposed correctly [x] World nodes are not disposed correctly [x] Better dispose of inventory on new/load game [x] Inventory gets messed up when starting a new game while the current one is active Have fun! Jens

Hi! This updated fixes all (hopefully) bugs related to loading or starting a new game while a game is already running. It also add two new settings when starting a new game: Mobs: Check this if you want mobs in the game.

Structures

Check this if you want structures in the game. Leave this unchecked for now or you may end up with some flying walls here and there :)

Full list of features and fixes

[x] Mob setting should not be visible for flat world [x] New game setting: Spawn Mobs on/off [x] New game setting: Generate Structures on/off [x] Load/Save Mobs setting [x] Load/Save Structures setting [x] Return all pinned objects to pool! [x] Root space is not disposed at all? [x] Render nodes are not disposed correctly [x] World nodes are not disposed correctly [x] Better dispose of inventory on new/load game [x] Inventory gets messed up when starting a new game while the current one is active Have fun! Jens

Source

Steam News / 15 August 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.