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Steam News22 July 20169y ago

Build 1241067 released!

BIG update! Highlights: - MBlock tool: This version introduces the MBlock tool where M stands for Master or Multi. The huge number of block types in Blockscape is both a blessing and a curse.

Full notes

Full Blockscape update

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What changed

0 fixes1 addition0 changes0 removals
  • Performance
addedBIG update!Highlights: - MBlock tool: This version introduces the MBlock tool where M stands for Master or Multi. The huge number of block types in Blockscape is both a blessing and a curse. Building things and modifying terrain has been a very time consuming process. Until now. The MBlock is like a material/context sensitive block building tool, block painting tool and leveling tool in one. That means it will behave different depending on the material you are working with. To enable block fill/leveling you hold down [SHIFT]. I will make videos that explains how all this works. - Cover paint tool This tool will let you paint a cover material onto any up facing surface. This is very useful as it will not modify the material of the blocks that you paint on. This is also used in the world generator for things like grass on rocks and snow on mountain tops. - Blockscape worlds are now infinite in every direction. You can now dig as deep as your computer can handle. - Material surface extensions Materials like grass, leaves and snow adds extra geometry for a greater visual experience. - A new Blockscape world generator - Lots of memory optimizations Full list of changes: (read at your own risk :)) [x] Add Limestone rocks [x] mlevel: crash when edit too far from player [x] Snow extensions should not be affected by wind! [x] Fix palm leaves extension shape [x] Snow extensions? [x] Fix palm leaves texture [x] Cover material doesn't work for lod level 0 in world gen? [x] Grass extensions? [x] Make Blockscape worlds y-axis infinite [x] Blockscape plane world ground level should be 0 [x] Desert trees should not have palm leaves! [x] mlevel: Should use depth from hit point! [x] Mesh opt must care about material transitions. (May have been some of the most complicated code yet! Double Phew!) [x] mlevel: Fix cursor! [x] Material transitions doesn't work for inventory items?! [x] Cover paint tool: materials looks wrong in inventory [x] Add description to cover paint tool [x] Cover paint tool: remove doesn't work [x] Cover paint tool [x] mlevel: deactivate rock logic! (Making sure everythingwithin range is converted to cubes is enough) [x] mlevel: LMB add and RMB delete! [x] mlevel: Delete everything above plane [x] mblock/mlevel: Cubes are set at the top of edit space in some cases!? [x] mlevel: Add some bias to fix issues with sloped leveling [x] mlevel: Only works if player is close to plane? [x] mlevel: Should use material from hit point! [x] mlevel: Fix shape (cylinder) [x] mlevel: Fix lbn pos [x] Snow cover on mountain tops [x] Remove growth for everything above 16*16 [x] Dual mat cube must be included in mblock valid terrain blocks [x] Rock glue: Convert blocks with 8 horizontal neighbors into cubes [x] Remove standars block types from active tab in just build mode [x] Make sure materials are not affected by wind by default [x] "Big" biome features should only be placed on raised land with no neighbors [x] Move all "important" tools to first tab [x] Move all standard block types to other tab [x] Add "real" mblock tool [x] mblock hslope error. Somehow converted into xz aligned 65 bottom? [x] Fix spruce leaves extensions shape [x] mblock: Spruce leaves and roof materials should select 65 slopes when possible [x] Don't tesselate building part surfaces below solid level [x] Canopy extensions should be double sided [x] Canopy

Blockscape changes

addedHighlights: - MBlock tool: This version introduces the MBlock tool where M stands for Master or Multi. The huge number of block types in Blockscape is both a blessing and a curse. Building things and modifying terrain has been a very time consuming process. Until now. The MBlock is like a material/context sensitive block building tool, block painting tool and leveling tool in one. That means it will behave different depending on the material you are working with. To enable block fill/leveling you hold down [SHIFT]. I will make videos that explains how all this works. - Cover paint tool This tool will let you paint a cover material onto any up facing surface. This is very useful as it will not modify the material of the blocks that you paint on. This is also used in the world generator for things like grass on rocks and snow on mountain tops. - Blockscape worlds are now infinite in every direction. You can now dig as deep as your computer can handle. - Material surface extensions Materials like grass, leaves and snow adds extra geometry for a greater visual experience. - A new Blockscape world generator - Lots of memory optimizations Full list of changes: (read at your own risk :)) [x] Add Limestone rocks [x] mlevel: crash when edit too far from player [x] Snow extensions should not be affected by wind! [x] Fix palm leaves extension shape [x] Snow extensions? [x] Fix palm leaves texture [x] Cover material doesn't work for lod level 0 in world gen? [x] Grass extensions? [x] Make Blockscape worlds y-axis infinite [x] Blockscape plane world ground level should be 0 [x] Desert trees should not have palm leaves! [x] mlevel: Should use depth from hit point! [x] Mesh opt must care about material transitions. (May have been some of the most complicated code yet! Double Phew!) [x] mlevel: Fix cursor! [x] Material transitions doesn't work for inventory items?! [x] Cover paint tool: materials looks wrong in inventory [x] Add description to cover paint tool [x] Cover paint tool: remove doesn't work [x] Cover paint tool [x] mlevel: deactivate rock logic! (Making sure everythingwithin range is converted to cubes is enough) [x] mlevel: LMB add and RMB delete! [x] mlevel: Delete everything above plane [x] mblock/mlevel: Cubes are set at the top of edit space in some cases!? [x] mlevel: Add some bias to fix issues with sloped leveling [x] mlevel: Only works if player is close to plane? [x] mlevel: Should use material from hit point! [x] mlevel: Fix shape (cylinder) [x] mlevel: Fix lbn pos [x] Snow cover on mountain tops [x] Remove growth for everything above 16*16 [x] Dual mat cube must be included in mblock valid terrain blocks [x] Rock glue: Convert blocks with 8 horizontal neighbors into cubes [x] Remove standars block types from active tab in just build mode [x] Make sure materials are not affected by wind by default [x] "Big" biome features should only be placed on raised land with no neighbors [x] Move all "important" tools to first tab [x] Move all standard block types to other tab [x] Add "real" mblock tool [x] mblock hslope error. Somehow converted into xz aligned 65 bottom? [x] Fix spruce leaves extensions shape [x] mblock: Spruce leaves and roof materials should select 65 slopes when possible [x] Don't tesselate building part surfaces below solid level [x] Canopy extensions should be double sided [x] Canopy

BIG update!

Highlights: - MBlock tool: This version introduces the MBlock tool where M stands for Master or Multi. The huge number of block types in Blockscape is both a blessing and a curse. Building things and modifying terrain has been a very time consuming process. Until now. The MBlock is like a material/context sensitive block building tool, block painting tool and leveling tool in one. That means it will behave different depending on the material you are working with. To enable block fill/leveling you hold down [SHIFT]. I will make videos that explains how all this works. - Cover paint tool This tool will let you paint a cover material onto any up facing surface. This is very useful as it will not modify the material of the blocks that you paint on. This is also used in the world generator for things like grass on rocks and snow on mountain tops. - Blockscape worlds are now infinite in every direction. You can now dig as deep as your computer can handle. - Material surface extensions Materials like grass, leaves and snow adds extra geometry for a greater visual experience. - A new Blockscape world generator - Lots of memory optimizations Full list of changes: (read at your own risk :)) [x] Add Limestone rocks [x] mlevel: crash when edit too far from player [x] Snow extensions should not be affected by wind! [x] Fix palm leaves extension shape [x] Snow extensions? [x] Fix palm leaves texture [x] Cover material doesn't work for lod level 0 in world gen? [x] Grass extensions? [x] Make Blockscape worlds y-axis infinite [x] Blockscape plane world ground level should be 0 [x] Desert trees should not have palm leaves! [x] mlevel: Should use depth from hit point! [x] Mesh opt must care about material transitions. (May have been some of the most complicated code yet! Double Phew!) [x] mlevel: Fix cursor! [x] Material transitions doesn't work for inventory items?! [x] Cover paint tool: materials looks wrong in inventory [x] Add description to cover paint tool [x] Cover paint tool: remove doesn't work [x] Cover paint tool [x] mlevel: deactivate rock logic! (Making sure everythingwithin range is converted to cubes is enough) [x] mlevel: LMB add and RMB delete! [x] mlevel: Delete everything above plane [x] mblock/mlevel: Cubes are set at the top of edit space in some cases!? [x] mlevel: Add some bias to fix issues with sloped leveling [x] mlevel: Only works if player is close to plane? [x] mlevel: Should use material from hit point! [x] mlevel: Fix shape (cylinder) [x] mlevel: Fix lbn pos [x] Snow cover on mountain tops [x] Remove growth for everything above 16*16 [x] Dual mat cube must be included in mblock valid terrain blocks [x] Rock glue: Convert blocks with 8 horizontal neighbors into cubes [x] Remove standars block types from active tab in just build mode [x] Make sure materials are not affected by wind by default [x] "Big" biome features should only be placed on raised land with no neighbors [x] Move all "important" tools to first tab [x] Move all standard block types to other tab [x] Add "real" mblock tool [x] mblock hslope error. Somehow converted into xz aligned 65 bottom? [x] Fix spruce leaves extensions shape [x] mblock: Spruce leaves and roof materials should select 65 slopes when possible [x] Don't tesselate building part surfaces below solid level [x] Canopy extensions should be double sided [x] Canopy

Source

Steam News / 22 July 2016

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