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Steam News24 March 201610y ago

Build 1039556 released

Hi! BIG update! Highlights: - Hostile mobs: Enigma, Mother bug, Wasp and Snake. Only attacks in Survival mode. Only spawns in the Blockscape world for now. - Reworked health system for mobs.

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Full Blockscape update

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What changed

1 fix0 additions0 changes0 removals
  • Balance
fixedHi! BIG update! Highlights: - Hostile mobs: Enigma, Mother bug, Wasp and Snake. Only attacks in Survival mode. Only spawns in the Blockscape world for now. - Reworked health system for mobs. Different weapons now do different damage. Mouse over mobs will show health. - Better transitions between biomes/materials. Added many transition tiles to handle cases where different biome/materials meet on the same level. - Reworked building parts in the Blockscape world. More detail up close and smoother looking from a distance. - Removed lots of errors in the Blockscape world generation (bad stream layouts, bad slopes, bad tree growth positions and so on...) Full list of new features and fixes in no order: [x] New monster: Bug queen (or Mother bug) [x] Fix path finding and movement for ground mobs [x] Bug queen should spawn a flying bug when player is close [x] Limit number of active flying bugs spawned by the queen [x] Flying bugs are leaning to the right (flying bug coordinate system is wrong!) [x] Allow movement to random points within cells [x] Bug queen should not target player! [x] Remove monsters that have invalid pos and invalid targets! [x] Flying bugs should deaccelerate to a point above the queen and then accelerate towards the player [x] Add "lips" to bug queen [x] Add high priority targets (less deviation from path) to monster movement [x] Add support for initial inpulse vector to monster movement [x] Bug queen teeth are too big! [x] Mother bug is floating half a block above ground [x] New monster: Snake. [x] Snake should be able to "walk" on any surface (vertical, upside down) [x] Monsters should move through plants. Not over. [x] Snake should only attack player in sruvival mode [x] Changed several building parts to make distant mountains a bit more "smooth". [x] Flying bugs should only target player in survival mode [x] c2 base building part was missing in some cases [x] Updated most of the rock4 parts with a more rounded look [x] Updated most of the rock5 parts with a more rounded look [x] Updated most of the rock6 parts with a more rounded look [x] c and c2 rock4 rock parts now work as a unit [x] add cfb parts for rock5 [x] Fix colission between caves and streams [x] rock5 c parts should be used when there is no c2 rock part behind [x] Fixed some cases where the mesh extraction created holes in the world for higher lods. [x] Fix particle positions when destroying mobs [x] Flying bugs should sting player when close [x] Snake should hit player when close [x] Mouse over mobs should show their health [x] Fix monster health points [x] Bug queen player close warning sound [x] Snake head mesh [x] Snake body part mesh [x] Flying bug attack sound [x] Monster should loose speed when hit [x] Monsters should move faster when attacking [x] Monsters should recover speed after hit (set max speed on def) [x] Snake gets stuck going from attack to normal path finding [x] Bug queen lips color should be brighter variant of its body color [x] Snake floats half a block over the surface when in attack mode [x] Snake pattern and "belly" should be brighter variant of body_color [x] Monster impulse should fade every frame [x] Snake should try not to intersect itself (use monster collision logic?) [x] Handle monster collisions (read current world state into movement buffer) [x] Add Snake spawn positions building part (use fish spawn? yes) [x] Make fish spawn logic generic [x]

Blockscape changes

fixedHi! BIG update! Highlights: - Hostile mobs: Enigma, Mother bug, Wasp and Snake. Only attacks in Survival mode. Only spawns in the Blockscape world for now. - Reworked health system for mobs. Different weapons now do different damage. Mouse over mobs will show health. - Better transitions between biomes/materials. Added many transition tiles to handle cases where different biome/materials meet on the same level. - Reworked building parts in the Blockscape world. More detail up close and smoother looking from a distance. - Removed lots of errors in the Blockscape world generation (bad stream layouts, bad slopes, bad tree growth positions and so on...) Full list of new features and fixes in no order: [x] New monster: Bug queen (or Mother bug) [x] Fix path finding and movement for ground mobs [x] Bug queen should spawn a flying bug when player is close [x] Limit number of active flying bugs spawned by the queen [x] Flying bugs are leaning to the right (flying bug coordinate system is wrong!) [x] Allow movement to random points within cells [x] Bug queen should not target player! [x] Remove monsters that have invalid pos and invalid targets! [x] Flying bugs should deaccelerate to a point above the queen and then accelerate towards the player [x] Add "lips" to bug queen [x] Add high priority targets (less deviation from path) to monster movement [x] Add support for initial inpulse vector to monster movement [x] Bug queen teeth are too big! [x] Mother bug is floating half a block above ground [x] New monster: Snake. [x] Snake should be able to "walk" on any surface (vertical, upside down) [x] Monsters should move through plants. Not over. [x] Snake should only attack player in sruvival mode [x] Changed several building parts to make distant mountains a bit more "smooth". [x] Flying bugs should only target player in survival mode [x] c2 base building part was missing in some cases [x] Updated most of the rock4 parts with a more rounded look [x] Updated most of the rock5 parts with a more rounded look [x] Updated most of the rock6 parts with a more rounded look [x] c and c2 rock4 rock parts now work as a unit [x] add cfb parts for rock5 [x] Fix colission between caves and streams [x] rock5 c parts should be used when there is no c2 rock part behind [x] Fixed some cases where the mesh extraction created holes in the world for higher lods. [x] Fix particle positions when destroying mobs [x] Flying bugs should sting player when close [x] Snake should hit player when close [x] Mouse over mobs should show their health [x] Fix monster health points [x] Bug queen player close warning sound [x] Snake head mesh [x] Snake body part mesh [x] Flying bug attack sound [x] Monster should loose speed when hit [x] Monsters should move faster when attacking [x] Monsters should recover speed after hit (set max speed on def) [x] Snake gets stuck going from attack to normal path finding [x] Bug queen lips color should be brighter variant of its body color [x] Snake floats half a block over the surface when in attack mode [x] Snake pattern and "belly" should be brighter variant of body_color [x] Monster impulse should fade every frame [x] Snake should try not to intersect itself (use monster collision logic?) [x] Handle monster collisions (read current world state into movement buffer) [x] Add Snake spawn positions building part (use fish spawn? yes) [x] Make fish spawn logic generic [x]

Hi! BIG update! Highlights: - Hostile mobs: Enigma, Mother bug, Wasp and Snake. Only attacks in Survival mode. Only spawns in the Blockscape world for now. - Reworked health system for mobs. Different weapons now do different damage. Mouse over mobs will show health. - Better transitions between biomes/materials. Added many transition tiles to handle cases where different biome/materials meet on the same level. - Reworked building parts in the Blockscape world. More detail up close and smoother looking from a distance. - Removed lots of errors in the Blockscape world generation (bad stream layouts, bad slopes, bad tree growth positions and so on...) Full list of new features and fixes in no order: [x] New monster: Bug queen (or Mother bug) [x] Fix path finding and movement for ground mobs [x] Bug queen should spawn a flying bug when player is close [x] Limit number of active flying bugs spawned by the queen [x] Flying bugs are leaning to the right (flying bug coordinate system is wrong!) [x] Allow movement to random points within cells [x] Bug queen should not target player! [x] Remove monsters that have invalid pos and invalid targets! [x] Flying bugs should deaccelerate to a point above the queen and then accelerate towards the player [x] Add "lips" to bug queen [x] Add high priority targets (less deviation from path) to monster movement [x] Add support for initial inpulse vector to monster movement [x] Bug queen teeth are too big! [x] Mother bug is floating half a block above ground [x] New monster: Snake. [x] Snake should be able to "walk" on any surface (vertical, upside down) [x] Monsters should move through plants. Not over. [x] Snake should only attack player in sruvival mode [x] Changed several building parts to make distant mountains a bit more "smooth". [x] Flying bugs should only target player in survival mode [x] c2 base building part was missing in some cases [x] Updated most of the rock4 parts with a more rounded look [x] Updated most of the rock5 parts with a more rounded look [x] Updated most of the rock6 parts with a more rounded look [x] c and c2 rock4 rock parts now work as a unit [x] add cfb parts for rock5 [x] Fix colission between caves and streams [x] rock5 c parts should be used when there is no c2 rock part behind [x] Fixed some cases where the mesh extraction created holes in the world for higher lods. [x] Fix particle positions when destroying mobs [x] Flying bugs should sting player when close [x] Snake should hit player when close [x] Mouse over mobs should show their health [x] Fix monster health points [x] Bug queen player close warning sound [x] Snake head mesh [x] Snake body part mesh [x] Flying bug attack sound [x] Monster should loose speed when hit [x] Monsters should move faster when attacking [x] Monsters should recover speed after hit (set max speed on def) [x] Snake gets stuck going from attack to normal path finding [x] Bug queen lips color should be brighter variant of its body color [x] Snake floats half a block over the surface when in attack mode [x] Snake pattern and "belly" should be brighter variant of body_color [x] Monster impulse should fade every frame [x] Snake should try not to intersect itself (use monster collision logic?) [x] Handle monster collisions (read current world state into movement buffer) [x] Add Snake spawn positions building part (use fish spawn? yes) [x] Make fish spawn logic generic [x]

Source

Steam News / 24 March 2016

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