Full notes
Full Block_Up update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! We've been a bit quiet the past few months, but that's 'cause we've been cooking! Let's catch you up to speed.
What changed
- Gameplay
- Compatibility
- Events
What's changed?
This (Bl)Oc(k)tober will be the 2 year anniversary of the GameJam in which Block_Up was born. A lot of things have changed since then. Look at that glowup!
Apart from the visual update, we've also added a bunch more block types for you to break and place as you please, controller support for most things, tons of small QoL changes, as well as a fancy level editor! We look forward to seeing all the blocktastic levels you come up with.
Why's the blocking game not released yet?!
Whilst the core game itself is basically done, a lot of the stuff around the game isn't yet - the biggest and most important being online multiplayer. But trust us when we say the game will be out as soon as it's ready - we want you to be able to play it too!
You mentioned Blocktober?
Oh yeah! To celebrate, we'll be holding a small event on our Discord in October. Don't forget to join it to stay updated - be there and be square! There may even be free keys to be won...
Until then, we'll return to our blocky game-making cave. Until next time!
Source
Changelog.gg summarizes and formats this update. How we read updates.
