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Steam News9 November 20257mo ago

What is Next after the Demo

Hello again, Demo is coming to an end tomorrow Monday and I want to talk a little about what is next moving forward to a release of the 1.0 version.

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Repeated intro

Hello again, Demo is coming to an end tomorrow Monday and I want to talk a little about what is next moving forward to a release of the 1.0 version.

What changed

0 fixes1 addition4 changes0 removals
  • Gameplay
  • Workshop
  • UI and audio
  • Compatibility
changedThe game has the main tools already in place, but there are still things that need improvements and some extra additions. We also have to improve one of the weakest points of the experience and that is communicate better to the players the tools available. Some of you are amazingly good, but some players get frustrated about things they can't do that are actually part of the current game experience and we need to show that better.
addedOne of the most asked features and probably the biggest, group items could not just open the door to merge items into a big one, but also could work to create your own custom items for you to add in the catalog.
changedChange the current workshop background to a solid color of your preference
changedLocalization
changedWe are aiming to release it on Windows, and there's a possibility that we might also release it on Linux(We already develop the game in Linux too). Mac is still a possibility but we need to test before confirming we can release it there.

Block Block Block changes

changedThe game has the main tools already in place, but there are still things that need improvements and some extra additions. We also have to improve one of the weakest points of the experience and that is communicate better to the players the tools available. Some of you are amazingly good, but some players get frustrated about things they can't do that are actually part of the current game experience and we need to show that better.
addedOne of the most asked features and probably the biggest, group items could not just open the door to merge items into a big one, but also could work to create your own custom items for you to add in the catalog.
changedChange the current workshop background to a solid color of your preference
changedLocalization
changedWe are aiming to release it on Windows, and there's a possibility that we might also release it on Linux(We already develop the game in Linux too). Mac is still a possibility but we need to test before confirming we can release it there.

It has been 2 crazy months since the playtest release and I can say the game is not the same as it was before the playtest, there have been a lot of bug fixes and also a lot of the experience improvement, and is also thanks to you.

The game has the main tools already in place, but there are still things that need improvements and some extra additions. We also have to improve one of the weakest points of the experience and that is communicate better to the players the tools available. Some of you are amazingly good, but some players get frustrated about things they can't do that are actually part of the current game experience and we need to show that better.

Here are some of the points ahead of the launch that are on the priority list:

Group Items

One of the most asked features and probably the biggest, group items could not just open the door to merge items into a big one, but also could work to create your own custom items for you to add in the catalog.

More game less building(kind of experience)

Some players are looking for a more guided experience to put together little diroramas.

Light and Studio

Merging these two sections from the Scene to work lights directly in the Studio mode.

Snap or grid while moving an item

One of the big missing features.

Solid Color Background

Change the current workshop background to a solid color of your preference

Items

A lot more variety of items available for you to put your scene together.

3D Export(Tentative)

We all want this one, but it is something I have not fully explored yet and prefer not to promise it for the launch at the moment.

Gamepad Support

Yes, why not.

Roll/Spin improvement

There is an idea to make it even more simple.

Localization

Even when the game has not that many text around this feature still kind of expensive for us at the moment, but the system is going to be in place and our goal is to include English and Spanish in the release.

Other Systems

We are aiming to release it on Windows, and there's a possibility that we might also release it on Linux(We already develop the game in Linux too). Mac is still a possibility but we need to test before confirming we can release it there.

Release Date

Hopefully, the first half of 2026

I would like to use this space to answer questions and especially to read what you would like to see in the future release of the game.

Once again I would like to thank everyone who has been playing and helping to improve this little game over the last few months. It has been a great adventure to watch it grow little by little, and it is a little terrifying and exciting to know that its final version is close.❤️

Thanks so much for playing and until next time!

Aender Lara

Source

Steam News / 9 November 2025

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