Full notes
Full BlitzKeep Unleashed update
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What changed
- Gameplay
- Store
- Balance
- UI and audio
- Fixes
BlitzKeep Unleashed has reached version 1.0!!!
Leaving Early Access
It's been a long and sometimes bendy path, but BlitzKeep Unleashed has finally reached completion. Because it's a part time project, it was often difficult to dedicate the necessary time to it, but here we finally are. Sorry for keeping you waiting, but we hope you love it!
Here are the changes since v0.9.1:
Improvements
Added higher res versions of the hero sprites so they look better on big monitors
Added support to directly open Steam leaderboards from the game
Added some additional iconography to make some things more clear
Updated many of the art assets in the shop to remove graphical artifacts
Re-balanced many of the costs of the items in the shop to make them more attainable and with a more even cost curve
Added a new app icon for the 1.0 launch - he's got gold armor now!
Improved art and graphics in many other places throughout
Re-balanced most of the later levels, especially Mausolia.
Bug Fixes
Steam achievements are now rewarded properly when they are already accomplished (on startup)
Fix Steam achievements for the bosses, they would be given for free sometimes previously
Removed ability to use a phone as a controller; it caused many issues and literally nobody was doing it
Fixes to the shop buttons for classes - sometimes they would say USE when they shouldn't
Fixed a scaling issue with the save slot UI
The hint sign for the stop ability now properly goes away when you pass it
Fixed Z sorting issues across the board, especially on bosses
Source
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