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Steam News25 January 20197y ago

v0.8.5 Update Live! – New Bridge level, major fixes and improvements

The BlitzKeep Unleashed v0.8.5 update is live! Get it while it's hot. This is the most major update we've done since going to Early Access.

Full notes

Full BlitzKeep Unleashed update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes6 additions5 changes1 removal
  • Gameplay
  • Events
  • Balance
  • UI and audio
addedNew Askar BridgeThis was a major change. We completely threw out the scrolling level, the Askar Bridge, since lots of users had trouble with it and it wasn't really anything like the core of what makes BlitzKeep BlitzKeep. The new version of the level is much more like a traditional level, except a few unique changes:
changedNew Verdantopia BossesThe minibosses in Verdantopia were definitely very rough. They've been completely redone, and should be a real challenge now. The final boss has been majorly tweaked visually so that it's much easier to tell what's happening in the battle.
changedMajor Balance PassThe entire game has been rebalanced. The difficulty curve should be a little more gradual now.
addedMajor Art ImprovementsNew laser beams
addedMajor Art ImprovementsNew Skull tracker in Mausolia
addedMajor Art ImprovementsNew ghost sprite in the death screen

BlitzKeep Unleashed changes

addedThis was a major change. We completely threw out the scrolling level, the Askar Bridge, since lots of users had trouble with it and it wasn't really anything like the core of what makes BlitzKeep BlitzKeep. The new version of the level is much more like a traditional level, except a few unique changes:
changedThe minibosses in Verdantopia were definitely very rough. They've been completely redone, and should be a real challenge now. The final boss has been majorly tweaked visually so that it's much easier to tell what's happening in the battle.
changedThe entire game has been rebalanced. The difficulty curve should be a little more gradual now.
addedNew laser beams
addedNew Skull tracker in Mausolia

The BlitzKeep Unleashed v0.8.5 update is live! Get it while it's hot. This is the most major update we've done since going to Early Access. We took a lot of complaints and issues you all had and took major steps to improve them.

Changes

New Askar Bridge

This was a major change. We completely threw out the scrolling level, the Askar Bridge, since lots of users had trouble with it and it wasn't really anything like the core of what makes BlitzKeep BlitzKeep. The new version of the level is much more like a traditional level, except a few unique changes:

  • The level has no minimap.

  • It's very very long, with no offshoot rooms or turns (perfectly linear).

  • Wind blows throughout the level, at various frequencies. If you're moving around while the wind is blowing, then you will get blown with it. In some of the rooms, there are laser beams near the walls, so you have to be careful (use that Stop ability you learned in Impopolis)!

  • The Owlish Overlord has been redone from scratch. Now she stands towards the top of the level and throws barrels that you must dodge. Meanwhile, you can shoot barrels back at her with careful aim.

New Verdantopia Bosses

The minibosses in Verdantopia were definitely very rough. They've been completely redone, and should be a real challenge now. The final boss has been majorly tweaked visually so that it's much easier to tell what's happening in the battle.

Major Balance Pass

The entire game has been rebalanced. The difficulty curve should be a little more gradual now.

Major Art Improvements

  • New laser beams

  • New Skull tracker in Mausolia

  • New ghost sprite in the death screen

  • Special room cleanup / prettifying throughout

  • Better loading screen on level win

  • Prettier giant frogs

  • Animation improvements to most bosses

  • New safe zone graphic

Other fixes and improvements

  • Poor quality special rooms removed from Verdantopia

  • Typo fixes

  • Bug fix where you had to hit crates multiple times

  • Improved many tutorials throughout the game

  • Redid the multi-gem tutorial in Verdantopia

  • Added gold to the Abyss

  • Slowed down the Tank slightly

As always, please use that feedback button to report bugs or comments! We're still hard at work getting this game to 1.0, so expect bugs and other issues. If you tell us what you think, we can fix it that much faster!

Source

Steam News / 25 January 2019

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