Full notes
Full BlitzKeep Unleashed update
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What changed
- Gameplay
- Events
- Balance
- UI and audio
BlitzKeep Unleashed changes
The BlitzKeep Unleashed v0.8.5 update is live! Get it while it's hot. This is the most major update we've done since going to Early Access. We took a lot of complaints and issues you all had and took major steps to improve them.
Changes
New Askar Bridge
This was a major change. We completely threw out the scrolling level, the Askar Bridge, since lots of users had trouble with it and it wasn't really anything like the core of what makes BlitzKeep BlitzKeep. The new version of the level is much more like a traditional level, except a few unique changes:
The level has no minimap.
It's very very long, with no offshoot rooms or turns (perfectly linear).
Wind blows throughout the level, at various frequencies. If you're moving around while the wind is blowing, then you will get blown with it. In some of the rooms, there are laser beams near the walls, so you have to be careful (use that Stop ability you learned in Impopolis)!
The Owlish Overlord has been redone from scratch. Now she stands towards the top of the level and throws barrels that you must dodge. Meanwhile, you can shoot barrels back at her with careful aim.
New Verdantopia Bosses
The minibosses in Verdantopia were definitely very rough. They've been completely redone, and should be a real challenge now. The final boss has been majorly tweaked visually so that it's much easier to tell what's happening in the battle.
Major Balance Pass
The entire game has been rebalanced. The difficulty curve should be a little more gradual now.
Major Art Improvements
New laser beams
New Skull tracker in Mausolia
New ghost sprite in the death screen
Special room cleanup / prettifying throughout
Better loading screen on level win
Prettier giant frogs
Animation improvements to most bosses
New safe zone graphic
Other fixes and improvements
Poor quality special rooms removed from Verdantopia
Typo fixes
Bug fix where you had to hit crates multiple times
Improved many tutorials throughout the game
Redid the multi-gem tutorial in Verdantopia
Added gold to the Abyss
Slowed down the Tank slightly
As always, please use that feedback button to report bugs or comments! We're still hard at work getting this game to 1.0, so expect bugs and other issues. If you tell us what you think, we can fix it that much faster!
Source
Changelog.gg summarizes and formats this update. How we read updates.
