Full notes
Full BlindSimulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
- UI and audio
- Gameplay
Patch Notes
Hello Pilots—thank you for supporting Blind Simulator.
This is a lightweight update focused on gameplay logic stability and rendering optimizations.
Gameplay Logic Stability
Hardened edge-case handling for mini-game score/time aggregation, and made platform-specific branches more robust.
Rendering Optimizations
Replaced textures/materials on certain objects that didn’t respond to specific sonar events, improving visibility and visual consistency.
Bug Fixes
Fixed an issue where the Shop BGM could continue after quest success/failure in the Store stage.
Tuned collision SFX triggers and levels for several store items.
We’ll keep improving with your feedback. Thank you!
— The Pathfinder Dev Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
