Full notes
Full Blinding Dark update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
Fixed some minor bugs - Optimized the code and the level design to improve performance for older systems. - By popular demand the following options are implemented: Field of View (though on some graphics cards is not yet stable, remains to polish this) Vertical Sync - More resolution options - Added option for key remapping and Invert Y axis - Added controller support (tested with generic controller and Xbox controller) - Replaced an old and "stiff" character with a new, more "active" one. - Replaced the "Credits" with a simple Landing Screen - made all windows as box colliders - redesigned elevator switches - re-arranged some of the puzzles - modified fall damage threshold, now you take slightly more damage - altered the behavior of some physical intractable
Source
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