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Steam News7 May 20251y ago

PATCH NOTES #11

NEW FEATURES The first rifle has been added - the Cerberus! - This semi-automatic rifle packs a massive punch, but with only 3 rounds per mag, every shot counts.

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Full Blindfire update

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What changed

0 fixes5 additions3 changes0 removals
  • Gameplay
  • Store
  • Maps
  • Balance
  • UI and audio
addedNEW FEATURES
addedThe first rifle has been added - the Cerberus! - This semi-automatic rifle packs a massive punch, but with only 3 rounds per mag, every shot counts. - Unique to this weapon, you can't reload early, and will reload automatically upon the clip emptying. - A couple of skins have been added for the cerberus, with more coming soon!
addedA new match type has been added - Wingman! - Protect each other as you advance in this Best of 5, 2v2 specialised mode. - If your partner dies, hide or protect yourself until they are able to respawn - the round only ends if both players on a team are dead at the same time. - The dead player is, of course, free to use traps to endanger the other team while waiting… - 2 new, small scale maps have been added to accommodate the game mode, complete with another new feature...
addedA new feature, Upgrades, has been implemented! - Upgrades are in-map pick ups that let you turn the tide of the battle in your favour. - Upgrade spawn points have been dotted around maps for all modes except Bodycount. Just remember everyone can see them before you run for them! - Upgrades come in 4 varieties; - Med-pack: Gives you an immediate burst of healing, as well as a further limited amount of healing over time. Patch up and get back in there! - Overdrive: Gives all of your weapon damage a boost for a limited period. Go for the kill! - Echo Repeater: Causes your echo to continually trigger for a limited period, giving you tactical superiority over the opponents. Search and Destroy! - Overshield: Treat yourself to a second health bar in the form of a shield! Just don’t get overconfident… - Upgrades respawn after a period of time, so ride out the storm and you will get another chance soon! - But for the strategic minded, upgrades can also be destroyed by shooting them. Consider your approach before making a move!
changedIMPROVEMENTS
addedBots have continued to receive incremental improvements. They should be now a little more prone to exploring, and reacting to traps activated by living players. - Bots are also already able to function in the new Wingman mode. - We are continuing to make incremental changes to the UI - the new mode has the new in-match scoreboards already present.

NEW FEATURES

The first rifle has been added - the Cerberus! - This semi-automatic rifle packs a massive punch, but with only 3 rounds per mag, every shot counts. - Unique to this weapon, you can't reload early, and will reload automatically upon the clip emptying. - A couple of skins have been added for the cerberus, with more coming soon!

A new match type has been added - Wingman! - Protect each other as you advance in this Best of 5, 2v2 specialised mode. - If your partner dies, hide or protect yourself until they are able to respawn - the round only ends if both players on a team are dead at the same time. - The dead player is, of course, free to use traps to endanger the other team while waiting… - 2 new, small scale maps have been added to accommodate the game mode, complete with another new feature...

A new feature, Upgrades, has been implemented! - Upgrades are in-map pick ups that let you turn the tide of the battle in your favour. - Upgrade spawn points have been dotted around maps for all modes except Bodycount. Just remember everyone can see them before you run for them! - Upgrades come in 4 varieties; - Med-pack: Gives you an immediate burst of healing, as well as a further limited amount of healing over time. Patch up and get back in there! - Overdrive: Gives all of your weapon damage a boost for a limited period. Go for the kill! - Echo Repeater: Causes your echo to continually trigger for a limited period, giving you tactical superiority over the opponents. Search and Destroy! - Overshield: Treat yourself to a second health bar in the form of a shield! Just don’t get overconfident… - Upgrades respawn after a period of time, so ride out the storm and you will get another chance soon! - But for the strategic minded, upgrades can also be destroyed by shooting them. Consider your approach before making a move!

IMPROVEMENTS

  • Bots have continued to receive incremental improvements. They should be now a little more prone to exploring, and reacting to traps activated by living players. - Bots are also already able to function in the new Wingman mode. - We are continuing to make incremental changes to the UI - the new mode has the new in-match scoreboards already present.

FIXES AND CHANGES

  • Some objects that were incorrectly blocking grenade throws have been fixed to allow grenades through. We will continue to improve this as we find specific issues. - Bots should more carefully make their jumps, so as not to potentially get stuck. - Custom Game Anti-Camp should now function as expected. - Button Prompts should update as expected. - “Invalid” has been done away with, and they shouldn’t be responsible for your death any longer.

KNOWN ISSUES

  • Bots aim low with melee attacks, causing them to miss even when you aren’t moving. - Any movement on your part will have them shooting again, short term. - Bots have a chance of not understanding the need to use launch pads to reach the goal in Shadowline Stadium.

Source

Steam News / 7 May 2025

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