In this update6
Full notes
Full Blessed Curse update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Fixes
- Store
- Gameplay
Blessed Curse changes
Hello everyone!
We are now happy to be releasing our forth update. The weekly streak continues, albeit one day late this time.
What to look forward to in the coming weeks: There is more soundwork in the pipeline. We are also working on updates to the animations we have. Very soon, there will be a working navigateable menu in the world, which will replace the typical lobby menu.
And of course, more improvements and updates to excising systems and maps.
We are eagerly listening to any and all feedback and will adjust work process accordingly.
Known issues
The loadout menu does not do anything yet. But the Truck will have two of every item spawned as default for now.
This weeks patch notes
Updated
Updated Inspect system
Added a note for explaining controls.
Can now close the menu with "E"
Updated description on some items.
General inspect UI updates.
Fixes
Fixed some faulty lights in the school.
Fixed an issue where clients could not use the shop.
Fixed an issue where clients could not use the loadout.
Changes
Changed wisp effects.
Source
Changelog.gg summarizes and formats this update. How we read updates.
