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Steam News23 June 20251y ago

Update 1 [23 Jun 2025]

Overview This update brings a range of improvements to core gameplay systems, visuals, and level design. Below is a breakdown of what's been changed or added.

Full notes

Full Blessed Burden update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes7 additions4 changes2 removals
  • Gameplay
  • Balance
  • UI and audio
  • Maps
addedOverviewThis update brings a range of improvements to core gameplay systems, visuals, and level design. Below is a breakdown of what's been changed or added.
removedGameplay Fixes and ImprovementsTraps are no longer random and now behave consistently after each restart.
fixedGameplay Fixes and ImprovementsFixed destructible columns — they should no longer break on the first touch.
fixedGameplay Fixes and ImprovementsFall damage calculation has been corrected for more predictable results.
changedGameplay Fixes and ImprovementsHitboxes improved so that deaths from traps feel more fair.
changedMovementWe’ve expanded the movement system to be more flexible and responsive:

Blessed Burden changes

addedThis update brings a range of improvements to core gameplay systems, visuals, and level design. Below is a breakdown of what's been changed or added.
removedTraps are no longer random and now behave consistently after each restart.
fixedFixed destructible columns — they should no longer break on the first touch.
fixedFall damage calculation has been corrected for more predictable results.
changedHitboxes improved so that deaths from traps feel more fair.

Overview

This update brings a range of improvements to core gameplay systems, visuals, and level design. Below is a breakdown of what's been changed or added.

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Gameplay Fixes and Improvements

  • Traps are no longer random and now behave consistently after each restart.

  • Fixed destructible columns — they should no longer break on the first touch.

  • Fall damage calculation has been corrected for more predictable results.

  • Hitboxes improved so that deaths from traps feel more fair.

Movement

We’ve expanded the movement system to be more flexible and responsive:

  • Priest can now dash while crouching in mid-air.

  • Priest can now jump while sliding.

Controls and Settings

  • Added a new Field of View setting. For technical reasons it's capped at 110 degrees.

  • It's now possible to assign an alternative key binding for each action.

  • A dedicated dash button has been added for gamepads [R1-right shoulder].

    (Game partially supports gamepad inputs. Mouse is required only to navigate menus.)

Visual Enhancements

  • Added a blob shadow under the priest for better grounding.

  • Visual effects for slide, gravity, and dash abilities have been improved.

  • Blessings Bar finally has new visuals

Level Design

Level design updates have been made across nearly all levels to improve flow, clarity, and challenge balance. Descent got the biggest changes, so go check it out if you're into speedrunning.

Achievements and Leaderboards

  • Fixed the Maximum power achievement for collecting all relics.

    (To retrigger the achievement simply complete any stage.)

  • Implemented a temporary leaderboard viewer from the Stage Select menu.

    (It's clunky for now, but you no longer need to finish the level to see your position on the leaderboard.)

Thanks for playing, and as always, your feedback is welcome!

Source

Steam News / 23 June 2025

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