What changed
1 fix0 additions0 changes0 removals
fixedHoi, With Bleeding Abyss being released over a good month now, it is time for an update. However I had a burnout and became very sick after release. So this update arrived later than I wanted. This is what I’ve changed. Dynamic resolution detection: This is a fancy way of saying that the game can now detect the aspect ratio of your computer monitor and adjust the gameplay accordingly. Such as changing UI, camera and environment prop behavior. I also added tooltips for the shield exit signs , providing more player feedback. And a few bugs were fixed . This update is nothing special by any means, but I wanted to fix the resolution stuff as soon as possible. Since it’s a high priority bug. I still have a list of other things I want to fix. However, these are small and low priority things. So there is no real haste in fixing them. If I feel better I most likely will take the time to fix these small bugs. But now I want to rest and get better since I’ve been sick for a solid month. And I can really use it. On top of that, I want to spend some time with my loved ones. So Merry Christmas to everybody reading this. Thank you. P.S. If this update doesn’t work as intended, let me know. Then I’ll further look into it in order to fix it.
Bleeding Abyss changes
fixedHoi, With Bleeding Abyss being released over a good month now, it is time for an update. However I had a burnout and became very sick after release. So this update arrived later than I wanted. This is what I’ve changed. Dynamic resolution detection: This is a fancy way of saying that the game can now detect the aspect ratio of your computer monitor and adjust the gameplay accordingly. Such as changing UI, camera and environment prop behavior. I also added tooltips for the shield exit signs , providing more player feedback. And a few bugs were fixed . This update is nothing special by any means, but I wanted to fix the resolution stuff as soon as possible. Since it’s a high priority bug. I still have a list of other things I want to fix. However, these are small and low priority things. So there is no real haste in fixing them. If I feel better I most likely will take the time to fix these small bugs. But now I want to rest and get better since I’ve been sick for a solid month. And I can really use it. On top of that, I want to spend some time with my loved ones. So Merry Christmas to everybody reading this. Thank you. P.S. If this update doesn’t work as intended, let me know. Then I’ll further look into it in order to fix it.
Hoi, With Bleeding Abyss being released over a good month now, it is time for an update. However I had a burnout and became very sick after release. So this update arrived later than I wanted. This is what I’ve changed. Dynamic resolution detection: This is a fancy way of saying that the game can now detect the aspect ratio of your computer monitor and adjust the gameplay accordingly. Such as changing UI, camera and environment prop behavior. I also added tooltips for the shield exit signs, providing more player feedback. And a few bugs were fixed. This update is nothing special by any means, but I wanted to fix the resolution stuff as soon as possible. Since it’s a high priority bug. I still have a list of other things I want to fix. However, these are small and low priority things. So there is no real haste in fixing them. If I feel better I most likely will take the time to fix these small bugs. But now I want to rest and get better since I’ve been sick for a solid month. And I can really use it. On top of that, I want to spend some time with my loved ones. So Merry Christmas to everybody reading this. Thank you. P.S. If this update doesn’t work as intended, let me know. Then I’ll further look into it in order to fix it.