Full notes
Full BLEEDING update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
- Gameplay
About the Project
We’re building Bleeding — a fast-paced FPS where traditional weapons are enhanced by biomechanical augmentations fused directly into the Tester’s body. These upgrades grant power and abilities beyond what any ordinary human could handle — they shred, smash, and tear through everything in their path.
Current Stage
Right now, the game is in pre-alpha. The first arena and core mechanics are up and running. We’re fine-tuning the feel of movement, shooting, and enemy interactions.
At the same time, we’re developing the lore to make the arenas part of a cohesive world.
What’s Next
Our plans include new arenas, tougher AI, expanded augmentation systems, and boss fights. We want every arena encounter to demand different strategies, letting players adapt with skills and implants.
FAQ
Q: What sets it apart from other shooters? A: The controls and augmentations offer freedom and speed, transforming combat style and opening new tactical possibilities.
Q: Can I play it now? A: Not yet. But we’re preparing closed tests to invite the first Testers into the arena.
Q: When is the release? A: No exact date yet. Our priority is making the game exactly as we envisioned.
Q: How can I stay updated? A: Follow us on social media and add Bleeding to your wishlist.
Add Bleeding to your wishlist so you don’t miss the teaser and future updates. We’re excited to have you join us from these first steps all the way to the final release. Thanks for being with us at the start of this journey!
Source
Changelog.gg summarizes and formats this update. How we read updates.
