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Steam News14 February 20266mo ago

Naoto Joins the Fight! Challenge the Extreme Difficulty!

New BlazBlue Storyline [DBS Laboratory] Now Available Unlock Method: After clearing the [Sky City] storyline, PC players can select [Story Switch] in the main menu to enter the [DBS Lab] and experience the new story mod

In this update15

Full notes

Full BlazBlue Entropy Effect update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes33 additions30 changes1 removal
  • Gameplay
  • Maps
  • UI and audio
  • Balance
  • Events
  • Fixes
addedNew BlazBlue Storyline [DBS Laboratory] Now AvailableUnlock Method: After clearing the [Sky City] storyline, PC players can select [Story Switch] in the main menu to enter the [DBS Lab] and experience the new story mode.
addedNaoto Kurogane] Character Pack & Palettes & New Avatar & New OSTAdded "BlazBlue Entropy Effect - Soundtrack C".
addedNaoto Kurogane] Character Pack & Palettes & New Avatar & New OSTBlazBlue Entropy Effect - Soundtrack X added to Launch Exclusive Content DLC.
addedNaoto Kurogane] Character Pack & Palettes & New Avatar & New OSTAdded a set of new Free Palettes [Final Trial], redeemable after completing related tasks.
addedNew Difficulty [Extreme] & Stage [Void Domain] & New Mechanic [OverloadAdded the new Difficulty [Extreme], featuring 5 [Mutations] that drastically alter game mechanics.
addedNew Difficulty [Extreme] & Stage [Void Domain] & New Mechanic [OverloadAdded the [Void Domain], an exclusive stage for [Extreme] difficulty.

BlazBlue Entropy Effect changes

addedUnlock Method: After clearing the [Sky City] storyline, PC players can select [Story Switch] in the main menu to enter the [DBS Lab] and experience the new story mode.
addedAdded "BlazBlue Entropy Effect - Soundtrack C".
addedBlazBlue Entropy Effect - Soundtrack X added to Launch Exclusive Content DLC.
addedAdded a set of new Free Palettes [Final Trial], redeemable after completing related tasks.
addedAdded the new Difficulty [Extreme], featuring 5 [Mutations] that drastically alter game mechanics.

New BlazBlue Storyline [DBS Laboratory] Now Available

  • Unlock MethodAfter clearing the [Sky City] storyline, PC players can select [Story Switch] in the main menu to enter the [DBS Lab] and experience the new story mode.

"ACE, go beyond your limits at the end of the Sea of Possibility!"

[Naoto Kurogane] Character Pack & Palettes & New Avatar & New OST

The following content have been officially released:

  • [Naoto Kurogane] Character Pack, which includes:

Prototype [Naoto Kurogane]

Palette [Pure White Gift] for 4 Prototypes

Avatar [Terumen]

  • [X-File] Character Palette Pack for 14 characters.

  • Added "BlazBlue Entropy Effect - Soundtrack C".

  • BlazBlue Entropy Effect - Soundtrack X added to Launch Exclusive Content DLC.

  • Added a set of new Free Palettes [Final Trial], redeemable after completing related tasks.

New Difficulty [Extreme] & Stage [Void Domain] & New Mechanic [Overload]

  • Added the new Difficulty [Extreme], featuring 5 [Mutations] that drastically alter game mechanics.

  • Added the [Void Domain], an exclusive stage for [Extreme] difficulty.

  • Added Difficulty [Extreme] exclusive Mutation mechanic [Overload]: upon activating the mutation [Extreme Overload], characters can enter an Overload state, significantly boosting combat capabilities.

New Elite Enemies

  • Added the Elite Enemy [Take-Mikazuchi].

  • Added the Elite Enemy [Izanami].

New [Vanguard Battle Spaces] & [Vanguard]

  • Added the [Vanguard Battle Space].

  • Added 10 new [Enemies]:

Mecha Commander

BFW-3000

Flux Construct

Magma Hunter

Mumei

Raiju

Winged Assassin

Heavy Ordnance

Nightstalker (Prime / Ruby / Amethyst / Jade)

Mimic Slime (Acid / Devour)

[Mind Challenge] Extreme Stages

  • Added 11 [Extreme] difficulty stages to [Mind Challenge], including the stage featuring [Reki].

New Localization

  • Now available in Korean! (한국어 지원!)

System & Progression

  • Optimized the reward logic for [Advanced Battle Space]: it now guarantees one [Potential]; the second reward is randomized between [Tactics], [Max HP], or [Max MP].

  • Added a [Potential Unleashed] option: providing a direct damage boost when Potential choices are insufficient or fully collected.

  • Optimized the [Clear the Infection] crossover stage rewards method.

  • Added new [Secondary Objectives] and [Challenge Objectives].

Character Adjustments

Bullet

  • Fixed an issue where Bullet could not lock onto the [Defiling Eye] when it landed on the ground.

Mai

  • Optimized the action logic for Mai comprehensively.

  • Fixed multiple issues with combo connections and hitbox anomalies.

  • Optimized the invincibility frame coverage and visual effects for Mai's skills.

Hakumen

  • Fixed hitbox anomalies for Hakumen during Dash and Attack-Defense transitions.

  • Optimized the input windows, detection logic, and visual effects for Hakumen's related actions.

Hibiki

  • Added a new mechanic allowing Hibiki to interrupt Heavy Slash via specific Potential combinations.

  • Added a new Potential effect: leaving a Shadow clone to continue the slash when interrupting Heavy Slash.

  • Optimized the hitboxes for Dash and Clones.

  • Fixed issues with damage logic and piercing properties of [Oblivion Glaive].

Ragna

  • Added a new Potential combination: granting Super Armor and Damage Reduction to derived general skills.

  • Optimized the input command for Dash-derived skills.

  • Optimized the HP-linked damage mechanics and hitbox detection.

Es

  • Fixed an issue where [Type:Slasher "Bedivere"] was triggered incorrectly when dashing after an aerial skill.

  • Fixed damage hitbox anomalies for [Type:Slasher "Mordred"] and [Type:Slasher "Gawain"].

  • Fixed an issue where the duration of [Crest Arts] buff failed to reset correctly.

  • Kokonoe

  • Added new hidden effects: granting invincibility dodge/Invincibility effect to the character while a Clone is casting Skills/SP Skills.

  • Added a special Victory Pose.

  • Optimized Teleport and Slide actions to grant Invincibility.

  • Optimized Grab hitboxes and Moving Dash rules.

Noel

  • Added Potentials to increase Attack Range and activate [Quick Reload] (Aerial).

  • Added a [Type XVI: Ignition Bolt] mechanic via Potentials: Basic Attacks attach markers, and Explosion moves detonate them.

  • Optimized the logic for canceling/deriving Skills from Basic Attacks.

  • Optimized shooting range detection and ballistics.

  • Added Invincibility and Dodge effects to multiple actions.

ICEY

  • Optimized combat logic, input windows, and invincibility coverage for [Integration] and [Neutralize].

  • Fixed an issue where armor break status was incorrectly applied to projectiles instead of the enemy target.

  • Fixed an issue where the Shield from [Vitality] disappeared abnormally.

Jin

  • Increased Base Attack Damage.

Elite Enemy Optimizations & Fixes

  • Optimized the combat experience for the Boss [Floating Mind]fixed anomalies in skill damage and hitbox detection, adjusted phase transition mechanics, and added new attack skills.
  • Adjusted the mechanics of [Reki]: now, [Reki] is no longer immune to Tactic-type damage during phase transitions or death animations.

Difficulty System Optimizations

  • Comprehensively integrated into a three-tier system: [Normal], [Advanced], and [Extreme], where [Extreme] difficulty includes an exclusive six-stage challenge.

  • Removed the [Positive Effects] system, and added the [Mind Unleashed] system (please refer to actual in-game performance for specific details).

  • Reconstructed the Entropy value options and limit rules, allowing players to freely combine challenge plans for the highest difficulty.

  • Adjusted the numerical rewards for Black Market/Covenant/Trial and added selectable buffs in Rest Space.

  • Now, you can choose one [Negative Effect] to be cleared even without achieving a Perfect kill.

  • Adjusted the purchasing rules for [Remove Negative Effect] in the Shopcanceled the random refresh mechanism and changed it to display all removable items for players to freely purchase.

Mind Crystals & Upgrades

  • Adjusted the effects of Mind Crystals [Indestructible] and [Mixture Enhancement].

  • Removed the Mind Crystal [Devastation].

  • Added some new Mind Crystals.

  • New Mind Upgrade Mechanic: increasing the Mind Upgrade level will now increase the recovery amount of HP Potions.

  • Reconstructed the [Mind Crystal] equipment interfaceoptimized the overall visual layout and interaction logic, and added a [Sort] function for Crystals.

Archives & Achievements

  • Added analysis records for Elite Enemies and more Prototype Archive data entries.

  • Added some achievements related to [Extreme] difficulty challenges.

  • Changed the unlock method for the Prototype Palette [Buddy Time]: it can be obtained after unlocking [Co-op Mind Training].

Other Optimizations & Fixes

  • Optimized the flow experience of ICEY's exclusive Stage (Told you to listen to the narrator :P).

  • Added a victory celebration BGM after clearing [Mind Challenge].

  • Added short-time accumulated damage protection, and simultaneously optimized damage protection.

  • Added a [Retry] option on the settlement page of [Mind Challenge], supporting quick retries of the current level.

  • Optimized the functional option configuration within the Potential Trial Room.

  • Optimized the setting logic for [Infinite MP during trial mode]Legacy Skill cooldowns will also be significantly reduced after enabling it.
  • Fixed the issue where [HP Mixtures] could be used in non-active states.

  • Optimized the trigger priority of [HP Mixtures] and [Escape Death]: now, receiving fatal damage while using an [HP Mixture] will not directly trigger [Escape Death].

  • Optimized the death effects of enemies.

  • Fixed the issue where the invincibility effect disappeared when possessing both [Invincible Dodge State] and [Dash Disabled].

  • Added a shortcut entrance for [Mind Crystals] in [Single Mind Training].

  • Adjusted the arrangement order of functional items in the Pause Menu.

Controller & Operation

  • Comprehensively optimized and completed the vibration feedback configuration for existing Prototypes and enemies.

  • Adjusted and optimized the default layout for Controllers.

  • Note: Due to significant changes in this version update, some historical custom bindings may conflict. If you encounter unresponsive buttons or abnormal operations in the game, please go to [Settings] to manually reset the configuration to resolve it.

Source

Steam News / 14 February 2026

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