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Steam News20 May 20262mo ago

Patch Notes for May. 20

Elite Enemies Adjustments Adjusted the mechanics of [Izanami]'s Astral Heat move: removed the invincibility during the moment of attack.

In this update9

Full notes

Full BlazBlue Entropy Effect update

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What changed

23 fixes0 additions7 changes0 removals
  • Gameplay
  • Fixes
  • Events
  • Store
  • Balance
changedElite Enemies AdjustmentsAdjusted the mechanics of [Izanami]'s Astral Heat move: removed the invincibility during the moment of attack.
fixedElite Enemies AdjustmentsFixed an issue where screen effects would abnormally remain after [Izanami]'s moves were interrupted.
changedElite Enemies AdjustmentsOptimized the target-acquisition logic for certain special moves used by [Izanami] and [Reki], allowing these moves to respond more reliably to invisible targets.
changedTaokakaIncreased the frequency at which Taokaka reflects projectiles.
fixedTaokakaFixed an issue where certain flying projectiles could not be reflected properly.
fixedTaokakaFixed an issue where certain projectiles that should not be reflectable could be reflected incorrectly.

BlazBlue Entropy Effect changes

changedAdjusted the mechanics of [Izanami]'s Astral Heat move: removed the invincibility during the moment of attack.
fixedFixed an issue where screen effects would abnormally remain after [Izanami]'s moves were interrupted.
changedOptimized the target-acquisition logic for certain special moves used by [Izanami] and [Reki], allowing these moves to respond more reliably to invisible targets.
changedIncreased the frequency at which Taokaka reflects projectiles.
fixedFixed an issue where certain flying projectiles could not be reflected properly.

Elite Enemies Adjustments

  • Adjusted the mechanics of [Izanami]'s Astral Heat moveremoved the invincibility during the moment of attack.
  • Fixed an issue where screen effects would abnormally remain after [Izanami]'s moves were interrupted.

  • Optimized the target-acquisition logic for certain special moves used by [Izanami] and [Reki], allowing these moves to respond more reliably to invisible targets.

Character Optimizations & Fixes

Taokaka

  • Increased the frequency at which Taokaka reflects projectiles.

  • Fixed an issue where certain flying projectiles could not be reflected properly.

  • Fixed an issue where certain projectiles that should not be reflectable could be reflected incorrectly.

Jin Kisaragi

  • Fixed an issue where releasing the directional key and inputting the [Attack + Skill] combo input after a sheathed dash would incorrectly trigger a Dash Attack.

  • Fixed an issue where quickly connecting [Musou Senshouzan] into the [Attack + Skill] combo input would incorrectly trigger [Musou Senshouzan [Extend]].

  • Fixed an issue where quickly chaining [Musou Senshouzan] into another [Musou Senshouzan], then holding Dash and connecting into Up+Attack or Down+Attack, would incorrectly trigger [Musou Senshouzan [Extend]].

  • Fixed an issue where, after using "Up + [Dash + Skill] combo input" to perform a long-range [Musou Senshouzan], connecting into Attack would fail to consistently trigger [Musou Senshouzan [Extend]].

  • Fixed an issue where the block reward would disappear early when switching to [Musou Tosshougeki [Break]] after triggering an instant block with [Musou Senshouzan].

  • Fixed an issue where connecting into "Up + [Dash + Skill] combo input" while sheathing after an Attack could incorrectly trigger [Hiyoku Getsumei].

  • Fixed an issue where repeatedly inputting the [Attack + Skill] combo input in midair could incorrectly trigger aerial skills.

  • Fixed an issue where some visual effects for the default skin's [Rengoku Hyouya] were missing in Low Performance Mode.

  • Optimized the visual effects for [Rengoku Hyouya].

  • Adjusted the charging logic for [Rengoku Hyouya]: charging can no longer continue indefinitely and will now end, at the latest, before the enemy's Freeze effect expires.

  • Fixed an issue where casting [Rengoku Hyouya] on a disappearing platform could cause abnormalities if the platform disappeared during the move.

  • Fixed an issue where holding Up+Attack after connecting from Down+Attack would fail to instantly cast [Great Homing Slash].

  • Fixed abnormal auto-turning when the five-hit [Kokuujin: Yukikaze] sequence moved off a platform.

  • Adjusted status resistance while the Talent is active: Jin will now be immune to most negative effects during the Talent's activation.

  • Optimized the trigger timing of [Hiyoku Getsumei]'s rapid-fire flash effect. The move logic remains unchanged.

Noel

  • Fixed an issue where the visual effects for Noel's [Zero-gun: Sleipnir] would disappear early during long-duration casts.

  • Fixed an issue where Noel's [The Other Side] skin was missing the Overload crest effect.

  • Fixed an issue where Noel's [Otherworldly Attire] skin had no hit effects on normal attacks.

  • Fixed an issue where Noel's [Action Key] could not immediately connect into the first aerial normal attack.

Mai

  • Fixed an issue where Mai could not connect into [Sylvan Hurricane Assault] after casting aerial spear throw tracking.

  • Fixed an issue where Mai could not connect into [Moon Blossom] after using aerial Down+Dash under certain conditions.

Hakumen

  • Fixed an issue where it was difficult to connect into Heavy Attack after Hakumen cast [Kokuujin: Shippu].

Naoto Kurogane

  • Fixed an issue where Naoto's aerial action count would not reset properly when landing through certain moves.

Other Fixes

  • Fixed an issue where the number of hidden effects was displayed incorrectly on [The Prisoner]'s archive screen.

Source

Steam News / 20 May 2026

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