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Steam News1 September 202511mo ago

Patch Notes for Sep. 1st

BlazBlue Entropy Effect × Dead Cells Crossover Is Live A brand-new free character joins: The Prisoner from Dead Cells; How to unlock the crossover content: After completing the main quest "Passing the Torch", talk to NP

In this update3

Full notes

Full BlazBlue Entropy Effect update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes18 additions6 changes4 removals
  • Gameplay
  • Performance
  • Balance
  • UI and audio
  • Maps
addedBlazBlue Entropy Effect × Dead Cells Crossover Is LiveA brand-new free character joins: The Prisoner from Dead Cells;
fixedCharacter Optimizations & FixesFixed an issue where [Frost Impulse] could not trigger the Shock effect under the required conditions;
fixedCharacter Optimizations & FixesFixed an issue where Bullet's [Heat-Up] damage bonus applied to all her damage types, and adjusted values (duration and bonus effect);
changedCharacter Optimizations & FixesOptimized Bullet's [After Burner] input: now [After Burner] activated by holding the Up directional Button + Dash Button;
fixedCharacter Optimizations & FixesSupplemented descriptions for some of Bullet's hidden effects;
fixedCharacter Optimizations & FixesFixed an issue where Bullet and Taokaka could restore SP improperly when using SP Skills;

BlazBlue Entropy Effect changes

addedA brand-new free character joins: The Prisoner from Dead Cells;
fixedFixed an issue where [Frost Impulse] could not trigger the Shock effect under the required conditions;
fixedFixed an issue where Bullet's [Heat-Up] damage bonus applied to all her damage types, and adjusted values (duration and bonus effect);
changedOptimized Bullet's [After Burner] input: now [After Burner] activated by holding the Up directional Button + Dash Button;
fixedSupplemented descriptions for some of Bullet's hidden effects;

BlazBlue Entropy Effect × Dead Cells Crossover Is Live

  • A brand-new free character joins: The Prisoner from Dead Cells;

  • How to unlock the crossover content: After completing the main quest "Passing the Torch", talk to NPC Neo to begin;

Character Optimizations & Fixes

  • Fixed an issue where [Frost Impulse] could not trigger the Shock effect under the required conditions;

  • Fixed an issue where Bullet's [Heat-Up] damage bonus applied to all her damage types, and adjusted values (duration and bonus effect);

  • Optimized Bullet's [After Burner] input: now [After Burner] activated by holding the Up directional Button + Dash Button;

  • Supplemented descriptions for some of Bullet's hidden effects;

  • Fixed an issue where Bullet and Taokaka could restore SP improperly when using SP Skills;

  • Added a new setting option for Rachel: “Rachel Glide Settings”;

  • Optimized the hitbox of the Elite enemy “Defiling Eye”: its small tentacles can now be targeted now;

  • Optimized the hit detection of the Elite enemy “Watcher” during its aerial slam;

  • Optimized Susanoo’s Guard logic: damage from Tactics no longer triggers his Guard Counter;

  • Removed improper collision detection of the Elite enemy “Serpent of Destruction” while invisible;

  • Optimized the hit detection of the Elite enemy “The Floating Mind”;

  • Removed invincibility during the teleport attack of the Elite enemy “Arakune”;

  • Optimized the grab hit detection of the Elite enemy “Sweeper” and its summoned units;

  • Optimized multiple Potentials and mechanics for Taokaka, and added new hidden Potential effects;

  • Optimized multiple Potentials and mechanics for Hakumen, and added new hidden Potential effects;

  • Optimized multiple Potentials and mechanics for Ragna, and added new hidden Potential effects;

  • Optimized multiple Potentials and mechanics for Mai, and added new hidden Potential effects;

  • Optimized multiple Potentials and mechanics for Es, and added new hidden Potential effects;

  • Optimized multiple Potentials and mechanics for ICEY, and added new hidden Potential effects;

  • Optimized Susanoo’s skill set in [Transcendence] Mode and added new skills;

Other Optimizations & Fixes

  • Special rules in Advanced Battle Space can now be viewed in “Details”;

  • Optimized the timing mechanism of Elite enemy spaces in single Mind Trainingadded a “Pause Timer” function—before battle starts, the timer will pause, and combo count will not reset due to timeout; once battle begins, the timer resumes;
  • The “Disable Character Slow Motion” option no longer skips death slow-motion animations for Prototypes and Elite enemies;

  • The “Potentials” tab in “Training Details” now displays Potential icons;

  • Players can now choose to skip the new-player tutorial stage;

  • Fixed an issue where Prototype skill hit effects might be missing when using Palette;

  • Added sound effects for special victory poses of Hakumen and Hazama;

  • In Mind Training, Prototypes now gain brief invincibility upon entering a new space to prevent accidental trap activation; certain traps will now wait until the player reaches a safe area before triggering;

  • Added special hit effects for Prototypes while in Super Armor;

  • Added a page-switching guide: when a player’s Evotypes is first saved to the second page, the system will automatically play a voice prompt and display a guide to help switch pages;

  • In Mind Training, [Training Details] → [Category] has been renamed to [Tactic Codex] to match the out-of-battle naming;

  • Optimized button text when switching descriptions in the Potential selection screen during Mind Training;

  • Added an option when obtaining an unusable Tactic Upgrade: players can now choose between keeping it for later use or converting it into Exchange Points;

  • Added a new effect-sync feature in Co-op Mind Training: even if you disable or lower teammate effects, when you are downed in Duo Mode, your teammate will automatically inherit your effect settings to maintain consistent battle visuals;

  • Fixed an issue where the “Social Distance” debuff could fail to bind properly in certain Co-op Mind Training spaces.

Source

Steam News / 1 September 2025

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