In this update4
Full notes
Full BlazBlue Entropy Effect update
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What changed
- Gameplay
- Server
- Performance
- Maps
- UI and audio
BlazBlue Entropy Effect changes
Steam post image
Major Updates
Added Online Lobby, Players can now add friends and invite them to team up through the Online Lobby;
Combat Emotes Function During Co-op Mind Training, Players can now send emotes to each other during Co-op Mind Training;
Cross-Platform Save Transfer Now Available, players can upload save data from their current platform/client to the server and import it on another platform/client. For full instructions and details, please check here;
Prototype Optimizations and Bug Fixes
Bullet can no longer recover HP by attacking summoned throwable;
Bullet can now grab and throw "Afterlife Bombs" tossed by standard enemies;
Optimized the target priority for Bullet’s [Flechette Engage] and [Blackout]: Bullet will now prioritize elite enemy, then standard enemies, and finally throwable;
Fixed an issue where using Bullet’s [Hard Kill Bringer] in Co-op Mind Training would force teammate’s camera to shift;
Fixed an issue where Bullet’s [Serpentine Assault] could trigger [Heated Up] and SP recovery improperly;
Fixed an issue where the flames from Bullet’s [Flint Shooter] would disappear improperly;
Fixed an issue where Bullet could inflict "Burn" to enemies when not in [Heated Up] state;
Fixed an issue that Settlement may display improperly when using Bullet's palette "Vitality" in Mind Training;
To prevent Bullet moving beyond stage boundaries improperly, her follow-up attacks can no longer pass through walls;
Added new skill combos and potential effect for Bullet;
Optimized the consistency of Bullet’s attack and skill chaining;
Optimized the sound effects for Bullet’s Legacy skill;
Added a hidden effect to Noel’s [Type VI: Flash Suppressor] skill;
Optimized the input window for ICEY's [Regeneration] skill;
Fixed the visual effects display issue for ICEY's fourth Attack and [Divide] skill;
Fixed an issue where ICEY's movement were displayed improperly when using another player's ICEY Evotype after failing in Susanoo stage;
Fixed an issue where Hakumen’s [Yanagi] could push Large-sized elite enemies improperly;
Added new special victory poses for Hazama and Hakumen;
Fixed an issue where Hazama’s chain could break the invincibility of certain elite enemies;
Fixed an issue that causing Hazama’s character model to disappear in "Try Evotype" Mode;
Fixed an issue where Hazama’s chain might randomly disappear under certain conditions;
Hazama’s Legacy skill [Ouroboros] now treated as a successful grab when pulling enemies to the front, now, [Ouroboros] could also trigger Bullet’s Talent effects;
Fixed an issue where Hazama could remain in an invincible state indefinitely under certain conditions;
Optimized Jin’s block detection against certain bosses;
Fixed an issue where standard enemies in Sakura City could spawn outside the stages improperly and generate shields for other enemies;
Other optimizations and bug fixes
Fixed an issue where the Alpha Space scene resets improperly after defeating Reki;
Fixed an issue where Legacy skills could appear locked when entering Mind Training for the first time after finishing the main story;
Fixed an issue where PC version button prompts display improperly in the "Crystal Group Backup" function;
"Team Up" function are now disabled if players are using different game versions;
Corrected the text description for "Flying Blade Whirlwind";
Aligned and optimized layout display for the Achievement List;
Modified other in-game text descriptions;
Improved the display of certain UI icons;
Source
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