A new update has been released for BlastZone 2! (v.1.38.2.0) This update improves gamepad handling, fixes the exploder shot animation for the demo version, makes a few improvements to config file parsing using a new for
Full notes
Full BlastZone 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes3 additions4 changes0 removals
Gameplay
Performance
Fixes
addedA new update has been released for BlastZone 2! (v.1.38.2.0) This update improves gamepad handling, fixes the exploder shot animation for the demo version, makes a few improvements to config file parsing using a new format, and updates a few libraries. Full details are below:
changedReworked much of the gamepad input handling code Improved data locality to slightly improve performance Improved general code design to prevent potential bugs
fixedFixed missing expanding sphere for the exploder shot for the demo version
addedUpgraded config file data parsing There are now discrete field names for all config parameters Config parameters can now appear in any order in the config file Config parameters can now be individually deleted from the config file to reset individual options to defaults Config file parsing is much more robust now and less prone to errors if elements of data are malformed The new format is easier to extend now without risking migration issues when upgrading to newer versions of the game *NOTE: Upgrading to the new config file format will reset gamepad and keyboard controls to defaults, but this is a one time issue and won't occur again in the future
addedUpgraded the configuration program to work with the new configFile format and support all the same features as the main game Supports config parameters in any order, missing parameters, and extra parameters
fixedFixed a few crash issues for the configuration program when parsing malformed data
BlastZone 2 changes
addedA new update has been released for BlastZone 2! (v.1.38.2.0) This update improves gamepad handling, fixes the exploder shot animation for the demo version, makes a few improvements to config file parsing using a new format, and updates a few libraries. Full details are below:
changedReworked much of the gamepad input handling code Improved data locality to slightly improve performance Improved general code design to prevent potential bugs
fixedFixed missing expanding sphere for the exploder shot for the demo version
addedUpgraded config file data parsing There are now discrete field names for all config parameters Config parameters can now appear in any order in the config file Config parameters can now be individually deleted from the config file to reset individual options to defaults Config file parsing is much more robust now and less prone to errors if elements of data are malformed The new format is easier to extend now without risking migration issues when upgrading to newer versions of the game *NOTE: Upgrading to the new config file format will reset gamepad and keyboard controls to defaults, but this is a one time issue and won't occur again in the future
addedUpgraded the configuration program to work with the new configFile format and support all the same features as the main game Supports config parameters in any order, missing parameters, and extra parameters
A new update has been released for BlastZone 2! (v.1.38.2.0) This update improves gamepad handling, fixes the exploder shot animation for the demo version, makes a few improvements to config file parsing using a new format, and updates a few libraries. Full details are below:
Reworked much of the gamepad input handling code
Improved data locality to slightly improve performance
Improved general code design to prevent potential bugs
Fixed missing expanding sphere for the exploder shot for the demo version
Upgraded config file data parsing
There are now discrete field names for all config parameters
Config parameters can now appear in any order in the config file
Config parameters can now be individually deleted from the config file to reset individual options to defaults
Config file parsing is much more robust now and less prone to errors if elements of data are malformed
The new format is easier to extend now without risking migration issues when upgrading to newer versions of the game
Added*NOTEUpgrading to the new config file format will reset gamepad and keyboard controls to defaults, but this is a one time issue and won't occur again in the future
Upgraded the configuration program to work with the new configFile format and support all the same features as the main game
Supports config parameters in any order, missing parameters, and extra parameters
Fixed a few crash issues for the configuration program when parsing malformed data
Did a refinement pass through much of the codebase, doing small optimizations in many areas, and made the code generally more robust, reducing the possibility of potential bugs
Upgraded FreeType library to v2.14.1
Upgraded LibPng16 library to v1.6.55
As usual, to make sure you have the latest update, launch the game and check the lower left corner for “v1.38.2.0” or higher. Enjoy!