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Steam News10 February 20233y ago

v1.34.1.1 - Optimizations and bug fixes

A new update has been released for BlastZone 2! (v1.34.1.1) This is a smaller update that includes optimizations, bug fixes, and refinements.

Full notes

Full BlastZone 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition3 changes0 removals
  • Performance
  • Events
  • Balance
  • Gameplay
addedA new update has been released for BlastZone 2! (v1.34.1.1) This is a smaller update that includes optimizations, bug fixes, and refinements. The full release notes are listed below:
changedImproved event timing when doing screen wipes -Ensures the screen is always fully obscured when loading is taking place
changedOptimized the damage flashing effect for enemies, bosses, and the player ship -Previously used 2 passes to create this effect, now its all done with 1 pass -Generally provides a minor performance boost, but can improve performance by up to 5% for bosses for some systems -This optimization only works for the OpenGL 3.0 and 4.6 renderers --The OpenGL 1.5 renderer reverts to the old 2 pass approach, slightly reducing performance
fixedFixed the player ship being occasionally being stuck in a glowing state during the ship selection screen -This would occur when leaving a previous game while the player ship is taking damage
changedThe debug frame stats display now uses commas for the draw calls and particle count displays -Also updated spacing for the particle count displays

BlastZone 2 changes

addedA new update has been released for BlastZone 2! (v1.34.1.1) This is a smaller update that includes optimizations, bug fixes, and refinements. The full release notes are listed below:
changedImproved event timing when doing screen wipes -Ensures the screen is always fully obscured when loading is taking place
changedOptimized the damage flashing effect for enemies, bosses, and the player ship -Previously used 2 passes to create this effect, now its all done with 1 pass -Generally provides a minor performance boost, but can improve performance by up to 5% for bosses for some systems -This optimization only works for the OpenGL 3.0 and 4.6 renderers --The OpenGL 1.5 renderer reverts to the old 2 pass approach, slightly reducing performance
fixedFixed the player ship being occasionally being stuck in a glowing state during the ship selection screen -This would occur when leaving a previous game while the player ship is taking damage
changedThe debug frame stats display now uses commas for the draw calls and particle count displays -Also updated spacing for the particle count displays

A new update has been released for BlastZone 2! (v1.34.1.1) This is a smaller update that includes optimizations, bug fixes, and refinements. The full release notes are listed below:

  • Improved event timing when doing screen wipes -Ensures the screen is always fully obscured when loading is taking place

  • Optimized the damage flashing effect for enemies, bosses, and the player ship -Previously used 2 passes to create this effect, now its all done with 1 pass -Generally provides a minor performance boost, but can improve performance by up to 5% for bosses for some systems -This optimization only works for the OpenGL 3.0 and 4.6 renderers --The OpenGL 1.5 renderer reverts to the old 2 pass approach, slightly reducing performance

  • Fixed the player ship being occasionally being stuck in a glowing state during the ship selection screen -This would occur when leaving a previous game while the player ship is taking damage

  • The debug frame stats display now uses commas for the draw calls and particle count displays -Also updated spacing for the particle count displays

As usual, to make sure you have the latest update, launch the game and check the lower left corner for “v1.34.1.1” or higher. Enjoy!

Source

Steam News / 10 February 2023

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