Full notes
Full Blasteria update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions2 changes0 removals
- Performance
changedIn endless mode, after wave 30, all emissive materials will change to default lit materials to help with optimization.
changedAdditionally, there are now limits to how many particle FX will spawn on screen at once to further help with optimization.
In endless mode, after wave 30, all emissive materials will change to default lit materials to help with optimization.
Additionally, there are now limits to how many particle FX will spawn on screen at once to further help with optimization.
Source
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