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Steam News29 April 20188y ago

Update v1.05 is here!

Hello everyone, it took week and something since 1.0 launch to prepare first bug fixing update, to reflect your findings and suggestions since the game full release.

Full notes

Full Blasted Road Terror update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes3 additions4 changes0 removals
  • Fixes
  • Performance
  • Store
  • UI and audio
  • Gameplay
  • Balance
fixedv1.05 changes & additionsfixed harpoonthrower animation bug
changedv1.05 changes & additionsvamipric effect crash - failing to replicate reason, but should not crash anymore as countermeasure was applied.
changedv1.05 changes & additionsshop windows are no more closing on inventory open
changedv1.05 changes & additionsreplaced supply window depart button
fixedv1.05 changes & additionsfixed missing firing arcs
changedv1.05 changes & additionsimproved cursor interaction when selling items

Hello everyone, it took week and something since 1.0 launch to prepare first bug fixing update, to reflect your findings and suggestions since the game full release. I did not reflect all of your suggestions as i had different opinion on them, but i guess thats normal and we cant have everything at once. Now, lets have a look at the changes:

v1.05 changes & additions

  • fixed harpoonthrower animation bug

  • vamipric effect crash - failing to replicate reason, but should not crash anymore as countermeasure was applied.

  • shop windows are no more closing on inventory open

  • replaced supply window depart button

  • fixed missing firing arcs

  • improved cursor interaction when selling items

  • fixed various scavenger slot bugs

  • Cult of combustion reputation added as a preparation for tier 2 vehicles

  • All weapon icons chaged to represent its class : < - light weapon, << - medium weapon, <<< - heavy weapon Blasted Road Changes

    • Checkpoints add +5 terror now on the Blasted Road.

    • NPC turrets damage scales with terror now.

And that is the v1.05. Some of the fixes were easy, some were tricker and some changes like icon changes was pain in the ... you know where, but they had to be done. That would be it for current bug smashing run and now i can focus on adding content for most of the dev time and use the time window we have now to focus 100% on BRT while i still dont have next project on the table.

Post Launch situation & near future

Not goint to lie, the launch was almost disaster, dont know how much it was hurt by missing release discount which magicaly did not appeared, or by lack of marketing abilities. Fortunately as many of you know, im not doing this for money and i am not dependant on steam income so instead of colapsing under my table and falling in to deep depression i started working on this update and somehow things started moving, you were purchasing the game and we are almost at the level of my previous project which is great given the fact how much harder is to make your self visible on steam when compared to situation two years ago. Fortunately i see all of this had sense and it is worth it to continue developing Blasted Road Terror. Right now there is fixed plan for two major updates comming and few more ideas for future updates are on my desk allready. Before end of first month i would love and hope i will, deliver you tier 2 vehicles. Their availability will be tied to Cult of combustion reputation, which was allready added to the game so you can start grinding the endgame mode for it. Before end of second month, 3rd main vehicle will come along with some tweaks and extras to make the update worth waitng for. Thats it for now! Hope you will enjoy your sunday on Blasted Road & thans for your support! Tryzna

Source

Steam News / 29 April 2018

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