Full notes
Full Blasted Road Terror update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
Hello again everyone! Two weeks passed and im back with yet another update. This one is bit special couse it is the last update before we ll reach version 1.0. But first thing first, lets have a look at the new content and improvements.
0.975 additions & fixes
Harpoonhrower
Acid Spitter
Decimator Launcher
Nailgun
Lasercutter
Heavy twin linked flak
Canyon terrain variation for all environments
Gearscore leaderboard
Mouse wheel camera scrolling
Minor bug fixes
As you can see this update focus was variety, both weapon and terrain. New weapons should add few more interesting variants to the both mid and engame phases of BRT. Canyons were originaly planned as separate mission type, but i decided it would be stupid to lock them out for most of the time and instead of that the decision was made to make canyons terrain variant to enrich the game visual side as much as posible. Thats it people! Next update will follow very soon as i took week off work to make final push and bring this game to 1.0. My "to do" list now consist mainly of polishing, some sound work and improvements on the tutorial. However there is no reason to be sad, as with 1.0 release the works on new content will begin again. Thanks for your support & with regards Tryzna
Source
Changelog.gg summarizes and formats this update. How we read updates.
