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Steam News2 January 20266mo ago

Early Access Build 3 & Official Leaderboards Release

Blast Processed now has official in-game leaderboards, which are available to access through this DLC: Blast Processed Leaderboards In order to cover the costs of running my own servers for the leaderboards, I had to pu

Full notes

Full Blast Processed update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions3 changes1 removal
  • Gameplay
  • Store
  • Maps
  • UI and audio
addedBlast Processed now has official in-game leaderboards, which are available to access through this DLC:
addedIn order to cover the costs of running my own servers for the leaderboards, I had to put leaderboard access behind a small paywall. I have added a 20% launch discount which will run for a week after launch, so consider getting in while it's a bit cheaper. Regardless, I'm very appreciative anyone who can help support the game's development by purchasing the DLC <3
addedAs usual for these major updates, I've released a devlog going over all the new stuff:
addedAdded official in-game leaderboards.
addedNew Map: Ascent
changedAdjusted the visuals of surf ramps in Descent. The ends of most ramps now have a different texture, which should help players better judge how close they are to the end of ramps.

Blast Processed changes

addedBlast Processed now has official in-game leaderboards, which are available to access through this DLC:
addedIn order to cover the costs of running my own servers for the leaderboards, I had to put leaderboard access behind a small paywall. I have added a 20% launch discount which will run for a week after launch, so consider getting in while it's a bit cheaper. Regardless, I'm very appreciative anyone who can help support the game's development by purchasing the DLC <3
addedAs usual for these major updates, I've released a devlog going over all the new stuff:
addedAdded official in-game leaderboards.
addedNew Map: Ascent

Blast Processed now has official in-game leaderboards, which are available to access through this DLC:

Blast Processed Leaderboards

In order to cover the costs of running my own servers for the leaderboards, I had to put leaderboard access behind a small paywall. I have added a 20% launch discount which will run for a week after launch, so consider getting in while it's a bit cheaper. Regardless, I'm very appreciative anyone who can help support the game's development by purchasing the DLC <3

As usual for these major updates, I've released a devlog going over all the new stuff:

And here are the patch notes:

  • Added official in-game leaderboards.

  • New Map: Ascent

  • Adjusted the visuals of surf ramps in Descent. The ends of most ramps now have a different texture, which should help players better judge how close they are to the end of ramps.

  • The changes to Descent seem to cause desyncs for some but not all replays recorded in EA Build 2, so I've implemented a system where you can load Descent replays recorded in EA Build 2, though the game will give a disclaimer that the replay may desync. This system will be used in the future if other maps require such changes in later updates.

  • Improved the UI for key rebinding. There are now two separate side-by-side columns of binds, and each action and its binds are now clearly contained within their own box.

  • Split triggers no longer trigger during normal play when a replay is not being recorded, such as when the player uses the checkpoint menu to teleport.

  • The rocket launcher's "vents" now have their darker highlights on the outside again, as they were accidentally removed at some point.

  • The secrets in each map now have Steam achievements associated with them.

If you find any issues with the new version (especially anything to do with the leaderboards), please let me know. Thanks <3

Source

Steam News / 2 January 2026

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