Full notes
Full Blades of Crossed Hearts update
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What changed
- Gameplay
- Fixes
- UI and audio
Blades of Crossed Hearts changes
β Changes π Fixes π Buffs π Nerfs
β General Changes.
β Updated Steam images.
β Added Fanart Gallery.
β Strengthened bloom effect.
β Dashing during a combo will now perform a homing dash.
β Reduced camera shake on heavy attacks.
β Reduced length of impact frames.
β You can now double jump while ascending.
β Volume level now defaults to "quiet".
β Updated tab guide.
β Increased ground bounce and knockdown time from 0.5 seconds to 1 second.
β Improved gamepad controls in game.
β Improved gamepad controls in menu.
β Improved keyboard controls in menu.
β Cursor now fades out after not being moved for a short time.
π Bug Fixes
π Fixed Fanart Gallery
π Fixed character portraits
π Fixed a glitch allowing players to perform infinite double jumps while cancelling out of moves.
β Cyanide
β Updated portrait
π Mercury now has 1 double jump. (instead of 0)
π Mercury's ground combo now moves him forward making it easier to combo together.
π The 3rd hit of Mercury's ground combo is now heavy and does more knockback.
π Mercury's forward air is now heavy and does more knockback.
β Mercury
β Updated portrait
π Added forward velocity to Cyanide's neutral air combo and down air making it easier to combo into.
π Cyanide's forward air is now heavy and does more knockback.
π 3rd hit of Cyanide's ground combo is now heavy and does more knockback.
π Down air is now a heavy attack.
Owen CMYK, see you all next time!
Source
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