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Steam News22 December 20241y ago

Jiggle Physics Nerf

Patch Notes βš™ Changes πŸ›  Fixes πŸ’™ Buffs πŸ’” Nerfs βš™ General Changes βš™ Reduced ground bounce time to 0.5 seconds. βš™ Decreased universal health from 30,000 to 22,500. βš™ Made the AI opponent less aggressive.

In this update8

Full notes

Full Blades of Crossed Hearts update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions7 changes2 removals
  • Gameplay
  • Balance
  • UI and audio
changedβš™ General Changesβš™ Reduced ground bounce time to 0.5 seconds.
changedβš™ General Changesβš™ Decreased universal health from 30,000 to 22,500.
fixedπŸ›  Bug FixesπŸ›  Blood Rush aura will no longer appear for characters who are tagged out.
fixedπŸ›  Bug FixesπŸ›  Round start and Heartbreak UI now properly shows the colors of player 1 and 2.
changedπŸ’” MercuryπŸ’” Decreased power level of most attacks to make damage more comparable to Cyanide's.
changedπŸ’” MercuryπŸ’” Made all normal attacks slower.
βš™ Decreased universal health from 30,00022βš™ Decreased universal health from 30, increased, buff

Blades of Crossed Hearts changes

changedβš™ Reduced ground bounce time to 0.5 seconds.
changedβš™ Decreased universal health from 30,000 to 22,500.
fixedπŸ›  Blood Rush aura will no longer appear for characters who are tagged out.
fixedπŸ›  Round start and Heartbreak UI now properly shows the colors of player 1 and 2.
changedπŸ’” Decreased power level of most attacks to make damage more comparable to Cyanide's.

Patch Notes

βš™ Changes πŸ›  Fixes πŸ’™ Buffs πŸ’” Nerfs

βš™ General Changes

  • βš™ Reduced ground bounce time to 0.5 seconds.

  • βš™ Decreased universal health from 30,000 to 22,500.

  • βš™ Made the AI opponent less aggressive.

πŸ›  Bug Fixes

  • πŸ›  Blood Rush aura will no longer appear for characters who are tagged out.

  • πŸ›  Round start and Heartbreak UI now properly shows the colors of player 1 and 2.

πŸ’” Mercury

  • πŸ’” Decreased power level of most attacks to make damage more comparable to Cyanide's.

  • πŸ’” Made all normal attacks slower.

  • πŸ’” Made Dragon Slash start slower.

πŸ’™ Cyanide

General

  • πŸ’” Slowed all of Cyanide's attacks.

Rage

  • πŸ’™ Increased Cyanide's base rage value 50>100

  • πŸ’™ Increased Cyanide's Blood Rush rage value 100>300

Teleport

  • πŸ’” Added 10 frame startup to Cyanide's teleport.

  • πŸ’™ Removed slow motion effect from Cyanide's teleport.

Animation Changes

  • πŸ’” Removed first frame of Cyanide's "Idle" animation to make boob physics look less exaggerated. This has makes the animation look less silly as a spectator but is a downgrade to game feel.

  • πŸ’™ Added one frame of animation at the start of Cyanide's "Hurt Air" animation. I did this because the first frame is shown during hitstop and the existing first frame looks really extreme for how long it's held. This improves the game's look without sacrificing game feel.

Source

Steam News / 22 December 2024

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