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Full Blade Symphony update
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What changed
- Store
- Server
Blade Symphony changes
- Bladehero
After three years of hard work, learning, and a lot of mistakes, the Harmonious Prelude update to Blade Symphony is out NOW! And to celebrate, we're having a FREE WEEKEND to invite everyone to play. We're so happy for the results, and will be doing weekly updates, we can't wait for you to try it!
New Level Progression!
Gain XP by playing in duels, your performance determines your gain
Move up levels to unlock new items to add your character, or show off in the scoreboard.
Rewards unlockable via Level Progression:
Swords
Masks
Character Skins
Armor Attachments
Armor, Chat/Scoreboard and Glow Colors
NEW! Intro-screen background Emblems
NEW! Sword glow types like Fire, Toxic, Pulsating and Velocity
Multiple Matches per Arena
Multiple duels can now take place within the same arena. Players can can queue to fight or spectate in any match.
Each match has its own Style set (Arcade or Classic,) when crated.
Previously, only one duel could take place per arena, for six players dueling per server. This means that for larger players, ten or more players won’t have to spectate.
Matches can be created and joined by holding the TAB key.
Arcade Style
Arcade Style is a more accessible way to experience Blade Symphony, resulting in a better learning experience for new players, too!
Arcade Style uses one sword type, attacks are one string per stance, charge tiers use the same animation, and there is no side canceling.
The traditional style of play available prior to this update has been named “Classic Style.”
Style Indicator
Colored Kanji representing the style is shown behind the stance indicator
When not playing inside a duel, there is an indicator in the bottom left of the screen to help remind you what mode you are playing in or watching https://i.imgur.com/cZks7Yx.gif
All indications are hidden during a duel, so as to ensure a minimal HUD
Players are prompted when joining a server, to select their Style https://i.imgur.com/oA7YIIG.gif
The choice of Style within the scoreboard affects the Style of any match the player creates.
Bot Incentive System
As incentive for players (especially new or those in uncommon time zones) to join servers, bots will spawn upon connection. Players will be able to duel bots while waiting for more players.
Fighting a bot will result in ¼ of the normal XP gained by fighting human players.
Number of bots that spawn when player joins can be changed using bb_duelbots_num_bots, with default as 6.
Spawned bots randomly choose Arcade or Classic Style when creating matches, which can be changed by server owners or selected in Offline Training.
Spawned bots will leave the server as more players join, which can be toggled on or off using bb_duelbots_proportional, with the default as 1
Final Blow Slowdown
The killing attack on an opponent results in a 2 second time slowdown. This helps emphasize how the duel was ended, and makes for very endings!
Notification Area
Various notifications like players leaving and joining the server were cluttering up the text chat, so they’ve been moved to a special Notification Area.
Duels starting and ending show in the Notification Area.
Notifications are contextual to the duel the player is watching or playing in. If a player is queued to fight, or currently
Source
Changelog.gg summarizes and formats this update. How we read updates.
