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Steam News29 September 20187y ago

FREE WEEKEND, MASSIVE UPDATE! Harmonious Prelude for Blade Symphony is out, and on a Free Weekend!

After three years of hard work, learning, and a lot of mistakes, the Harmonious Prelude update to Blade Symphony is out NOW! And to celebrate, we're having a FREE WEEKEND to invite everyone to play.

Full notes

Full Blade Symphony update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions1 change0 removals
  • Store
  • Server
addedNew Level Progression! Gain XP by playing in duels, your performance determines your gain Move up levels to unlock new items to add your character, or show off in the scoreboard. Rewards unlockable via Level Progression: Swords Masks Character Skins Armor Attachments Armor, Chat/Scoreboard and Glow Colors NEW! Intro-screen background Emblems NEW! Sword glow types like Fire, Toxic, Pulsating and Velocity
changedMultiple Matches per Arena Multiple duels can now take place within the same arena. Players can can queue to fight or spectate in any match. Each match has its own Style set (Arcade or Classic,) when crated. Previously, only one duel could take place per arena, for six players dueling per server. This means that for larger players, ten or more players won’t have to spectate. Matches can be created and joined by holding the TAB key.
addedArcade Style Arcade Style is a more accessible way to experience Blade Symphony, resulting in a better learning experience for new players, too! Arcade Style uses one sword type, attacks are one string per stance, charge tiers use the same animation, and there is no side canceling. The traditional style of play available prior to this update has been named “Classic Style.” Style Indicator Colored Kanji representing the style is shown behind the stance indicator When not playing inside a duel, there is an indicator in the bottom left of the screen to help remind you what mode you are playing in or watching https://i.imgur.com/cZks7Yx.gif All indications are hidden during a duel, so as to ensure a minimal HUD Players are prompted when joining a server, to select their Style https://i.imgur.com/oA7YIIG.gif The choice of Style within the scoreboard affects the Style of any match the player creates.
addedBot Incentive System As incentive for players (especially new or those in uncommon time zones) to join servers, bots will spawn upon connection. Players will be able to duel bots while waiting for more players. Fighting a bot will result in ¼ of the normal XP gained by fighting human players. Number of bots that spawn when player joins can be changed using bb_duelbots_num_bots, with default as 6. Spawned bots randomly choose Arcade or Classic Style when creating matches, which can be changed by server owners or selected in Offline Training. Spawned bots will leave the server as more players join, which can be toggled on or off using bb_duelbots_proportional, with the default as 1
addedVarious notifications like players leaving and joining the server were cluttering up the text chat, so they’ve been moved to a special Notification Area.

Blade Symphony changes

  • Bladehero
addedNew Level Progression! Gain XP by playing in duels, your performance determines your gain Move up levels to unlock new items to add your character, or show off in the scoreboard. Rewards unlockable via Level Progression: Swords Masks Character Skins Armor Attachments Armor, Chat/Scoreboard and Glow Colors NEW! Intro-screen background Emblems NEW! Sword glow types like Fire, Toxic, Pulsating and Velocity
changedMultiple Matches per Arena Multiple duels can now take place within the same arena. Players can can queue to fight or spectate in any match. Each match has its own Style set (Arcade or Classic,) when crated. Previously, only one duel could take place per arena, for six players dueling per server. This means that for larger players, ten or more players won’t have to spectate. Matches can be created and joined by holding the TAB key.
addedArcade Style Arcade Style is a more accessible way to experience Blade Symphony, resulting in a better learning experience for new players, too! Arcade Style uses one sword type, attacks are one string per stance, charge tiers use the same animation, and there is no side canceling. The traditional style of play available prior to this update has been named “Classic Style.” Style Indicator Colored Kanji representing the style is shown behind the stance indicator When not playing inside a duel, there is an indicator in the bottom left of the screen to help remind you what mode you are playing in or watching https://i.imgur.com/cZks7Yx.gif All indications are hidden during a duel, so as to ensure a minimal HUD Players are prompted when joining a server, to select their Style https://i.imgur.com/oA7YIIG.gif The choice of Style within the scoreboard affects the Style of any match the player creates.
addedBot Incentive System As incentive for players (especially new or those in uncommon time zones) to join servers, bots will spawn upon connection. Players will be able to duel bots while waiting for more players. Fighting a bot will result in ¼ of the normal XP gained by fighting human players. Number of bots that spawn when player joins can be changed using bb_duelbots_num_bots, with default as 6. Spawned bots randomly choose Arcade or Classic Style when creating matches, which can be changed by server owners or selected in Offline Training. Spawned bots will leave the server as more players join, which can be toggled on or off using bb_duelbots_proportional, with the default as 1
addedVarious notifications like players leaving and joining the server were cluttering up the text chat, so they’ve been moved to a special Notification Area.

After three years of hard work, learning, and a lot of mistakes, the Harmonious Prelude update to Blade Symphony is out NOW! And to celebrate, we're having a FREE WEEKEND to invite everyone to play. We're so happy for the results, and will be doing weekly updates, we can't wait for you to try it!

  • New Level Progression!

    • Gain XP by playing in duels, your performance determines your gain

    • Move up levels to unlock new items to add your character, or show off in the scoreboard.

    • Rewards unlockable via Level Progression:

      • Swords

      • Masks

      • Character Skins

      • Armor Attachments

      • Armor, Chat/Scoreboard and Glow Colors

      • NEW! Intro-screen background Emblems

      • NEW! Sword glow types like Fire, Toxic, Pulsating and Velocity

  • Multiple Matches per Arena

    • Multiple duels can now take place within the same arena. Players can can queue to fight or spectate in any match.

    • Each match has its own Style set (Arcade or Classic,) when crated.

    • Previously, only one duel could take place per arena, for six players dueling per server. This means that for larger players, ten or more players won’t have to spectate.

    • Matches can be created and joined by holding the TAB key.

  • Arcade Style

    • Arcade Style is a more accessible way to experience Blade Symphony, resulting in a better learning experience for new players, too!

    • Arcade Style uses one sword type, attacks are one string per stance, charge tiers use the same animation, and there is no side canceling.

    • The traditional style of play available prior to this update has been named “Classic Style.”

    • Style Indicator

      • Colored Kanji representing the style is shown behind the stance indicator

      • When not playing inside a duel, there is an indicator in the bottom left of the screen to help remind you what mode you are playing in or watching https://i.imgur.com/cZks7Yx.gif

      • All indications are hidden during a duel, so as to ensure a minimal HUD

    • Players are prompted when joining a server, to select their Style https://i.imgur.com/oA7YIIG.gif

    • The choice of Style within the scoreboard affects the Style of any match the player creates.

  • Bot Incentive System

    • As incentive for players (especially new or those in uncommon time zones) to join servers, bots will spawn upon connection. Players will be able to duel bots while waiting for more players.

    • Fighting a bot will result in ¼ of the normal XP gained by fighting human players.

    • Number of bots that spawn when player joins can be changed using bb_duelbots_num_bots, with default as 6.

    • Spawned bots randomly choose Arcade or Classic Style when creating matches, which can be changed by server owners or selected in Offline Training.

    • Spawned bots will leave the server as more players join, which can be toggled on or off using bb_duelbots_proportional, with the default as 1

  • Final Blow Slowdown

    • The killing attack on an opponent results in a 2 second time slowdown. This helps emphasize how the duel was ended, and makes for very endings!

Notification Area

  • Various notifications like players leaving and joining the server were cluttering up the text chat, so they’ve been moved to a special Notification Area.

  • Duels starting and ending show in the Notification Area.

  • Notifications are contextual to the duel the player is watching or playing in. If a player is queued to fight, or currently

Source

Steam News / 29 September 2018

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