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Full notes
Full Blade Symphony update
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What changed
- Compatibility
- Server
- Gameplay
Blade Symphony changes
- Bladehero
This is an incredibly busy week for us, putting final touches on the build, for this week's release of the Harmonious Prelude update! What better way to encourage people to play Blade Symphony, than with a Steam Free Weekend! Alongside this Thursday's release at 10am US Pacific Standard Time, Blade Symphony is taking part in a free weekend to celebrate the update! Get a look at our latest work on the Beta, since we've released our second-to-last Release Candidate (before "gold master,") on Steam. Update now to get the latest, the changelog is below. Finally, WE REALLY NEED YOUR HELP! If you're a very detail oriented person, with experience in spreadsheets, large text files and Regex, OR you're someone who knows a non-English language very well, we need help with putting Blade Symphony into as many languages as possible! Slowly, more languages are being imported from our translation tool to various Google Documents located here. Anyone can view, but not anyone can edit. If you would like to help in some form or fashion, please talk to us on our Discord ! The more languages we have, the more inviting this is for a broader audience.
Changes since Release Candidate 5
Changes
Bot Population System
As incentive for players (especially new or those in uncommon time zones) to join servers, bots will spawn upon connection. Players will be able to duel bots while waiting for more players.
Dueling a bot will give 1/4th the XP normally gained from fighting a player.
Number of bots that spawn when player joins can be changed using bb_duelbots_num_bots
When the player joins a server, a bot will leave the server within any match that the player joins, freeing up space for more players. All bots should be gone when the number of players in the server is greater than or equal to bb_duelbots_num_bots. This can also be turned off by using bb_duelbots_proportional
The bots are displayed on the server browser, so that the player knows they can duel bots.
In the future an XP bonus will be given players that stay around for more players to join.
Final Blow Slowdown
The finishing blow on a player, will now result in a small 2 second slowdown for emphasis on how the character was killed. This is really cinematic and cool!
Single Player Pause System
If the player is in a listenserver (localhost server,) and presses the ESC key to bring up the main menu, the game will pause. Bots will not move.
As it applies to listenservers, this means that it will apply to the tutorial.
Changed XP bar to display XP for current level and next level, instead of overall XP
0 - Dummy, the bot does nothing
1 - Easy, the bot will not throw shurikens or charge attacks.
2 - Normal, the current state of the bot
3 - Hard, this is not implemented yet
Stance and Style Indicator
The colored Kanji lettering that represents the style is now shown behind the stance indicator
This symbol only appears when readied in or spectating an empty match, or while spectating a duel
Spawned bots now choose between Arcade Style and Classic Style at random when creating matches
Players can now start a vote to change the map on the server. The maps are presented in a fancy way, and the list is populated based on the player’s own maps.
Scoreboard now no longer displays the player's character level while in spectate
Vanguard can
Source
Changelog.gg summarizes and formats this update. How we read updates.
