In this update2
Full notes
Full Blackthorne's Manor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
Blackthorne's Manor changes
Thank you everyone for the wonderful feedback you have provided via reviews and discussions, we greatly appreciate it. With the provided feedback and additional testing we have onboarded some new improvements to the game which should provide an improved experience. Most updates are small but should still improve the game is the minor areas.
Visual
Improved embers in the fireplace (they were too dull and not visible so they have been brightened with nicer colours)
Improved rendering of ethereal vial (unity renders glass weirdly and can be hard to work with, not much different for in game but when inspecting should be significantly better)
Touched up metallic on prayer room carpet (it was too shiny and rendered weirdly, values have been toned down)
Slightly improved front key visibility (added bit more of a blue tinge as well as minor emission to hopefully better draw attention as some players missed it)
Rebaked lighting with new changes to provide updated shadows (minor improvement)
Set Dressing
Added collision to upstairs bedroom chair (for some reason had been overlooked and missed)
Minor position changes to some items primarily in dining room as some were floating
We hope you enjoy the minor update and enjoy our game For additional feedback and behind the scene, go join our discord Blackthorne's Manor Discord
Source
Changelog.gg summarizes and formats this update. How we read updates.
